LeoCHILL

Brazil
On FACEIT since 2021 186 matches tracked 53 matches in 30 days
ELO ▼ 105
2,461
30-day peak: 2,615
Rank SA ▲ 68 places
#1,337
BR #879 in BR
30 days · prev. #1,405 · best #1,036
Last updated:

How does LeoCHILL play?

Rating 0.93 K/R 0.65 ADR 73.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.92−0.10 · Ø 1.02 better than 12%
Pistol kills per match 2.8
Knife kills 1 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.4%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 2%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 17x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +262
= Stayed the same
K/R at 0.65, ADR at 72.4
▼ Got worse
Rating −0.07, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −20 ELO
34 matches · 56% win rate
In match 2 of the day +4 ELO
34 matches · 47% win rate
Between 6:00 and 12:00 +13 ELO, win rate 43%
On Thursdays −60 ELO, win rate 51%

LeoCHILL loses the most ELO on Anubis: −20 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 1.90 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
60% better than 79%
0.62 better than 5%
68.8 better than 4%
0.88 better than 7%
43% of 216 duels better than 12%
53% of 15 situations better than 86%
Anubis34
56% better than 64%
0.71 better than 33%
79.3 better than 42%
1.02 better than 43%
44% of 129 duels better than 15%
24% of 17 situations better than 16%
Ancient31
58% better than 70%
0.70 better than 28%
78.0 better than 30%
1.00 better than 37%
49% of 134 duels better than 36%
25% of 12 situations better than 20%
Nuke22
45% better than 20%
0.60 better than 2%
67.0 better than 2%
0.82 better than 1%
42% of 81 duels better than 8%
58% of 12 situations better than 90%
Inferno21
57% better than 63%
0.66 better than 15%
73.0 better than 12%
0.96 better than 18%
44% of 95 duels better than 12%
41% of 22 situations better than 51%
Dust 219
42% better than 18%
0.63 better than 7%
72.0 better than 10%
0.90 better than 10%
43% of 88 duels better than 11%
25% of 8 situations better than 17%
Cache10
80% -
0.68 -
74.1 -
0.99-
48% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeoCHILL plays

Across 186 matches LeoCHILL averages K/R 0.65, ADR 73.1 and a rating of 0.93. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 49% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 56 of 186 matches the rating was 1.10 or higher (30%), in 84 it was below 0.90. In 133 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. LeoCHILL loses the most ELO on Anubis (−20 ELO, win rate 56%). Things go best in match 3 of the day (+111 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +111 ELO. Improved over the last three months: Headshots +4 pp, ELO +262. Got weaker: Rating −0.07, Win rate −7 pp. Unchanged in recent months: K/R at 0.65, ADR at 72.4. Last 30 days: 53 matches, win rate 51%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.