Leo2517

Russia
On FACEIT since 2016 233 matches tracked 69 matches in 30 days
ELO ▲ 41
2,537
30-day peak: 2,631
Rank EU
#49,423
Russia #14,154 in Russia
Last updated:

How does Leo2517 play?

Rating 1.08 K/R 0.76 ADR 80.0 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.3
Knife kills 2 in 233 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just below the average (13.6%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 44%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 67%−4 pp · Ø 71% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 80.7, Win rate at 47%
▼ Got worse
Headshots −3 pp, ELO −135

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −49 ELO
42 matches · 43% win rate
On Ancient −28 ELO
46 matches · 46% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 41%
On Fridays +30 ELO, win rate 38%

Leo2517 loses the most ELO in match 3 of the day: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.47 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
48% better than 33%
0.79 better than 67%
82.7 better than 54%
1.14 better than 74%
60% of 399 duels better than 87%
42% of 81 situations better than 62%
Ancient46
46% better than 24%
0.75 better than 47%
80.0 better than 36%
1.05 right on the average
56% of 161 duels better than 73%
41% of 46 situations better than 57%
Anubis39
59% better than 68%
0.73 better than 41%
80.4 better than 44%
1.05 right on the average
59% of 126 duels better than 85%
45% of 33 situations better than 68%
Mirage20
35% better than 3%
0.71 better than 31%
72.2 better than 10%
0.99 better than 32%
58% of 69 duels better than 85%
9% of 11 situations better than 1%
Cache14
50% -
0.81 -
80.2 -
1.18-
63% of 51 duels -
31% of 13 situations -
Nuke13
38% -
0.69 -
74.3 -
0.97-
49% of 35 duels -
42% of 12 situations -
Inferno4
50% -
0.58 -
71.6 -
0.79-
50% of 8 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leo2517 plays

Across 233 matches Leo2517 averages K/R 0.76, ADR 80.0 and a rating of 1.08. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 107 of 233 matches the rating was 1.10 or higher (46%), in 65 it was below 0.90. In 134 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: November 2026 at 1.17. Leo2517 loses the most ELO in match 3 of the day (−49 ELO, win rate 43%). Things go best on Dust 2 (+123 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate, +54 ELO. Got weaker: Headshots −3 pp, ELO −135. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 80.7, Win rate at 47%. Last 30 days: 69 matches, win rate 51%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.