Lene

Finland
On FACEIT since 2018 377 matches tracked 65 matches in 30 days
ELO ▲ 88
3,583
30-day peak: 3,664
Rank EU ▼ 278 places
#1,095
Finland #23 in Finland
30 days · prev. #817 · best #519
Last updated:

How does Lene play?

Rating 1.03 (from 363 matches) K/R 0.74 ADR 81.8 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 377 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 55%+2 pp · Ø 53% better than 54%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 29%−12 pp · Ø 41% better than 5%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (54%).

Headshot rate 44%−10 pp · Ø 54% better than 12%
AWP share of kills 28%+15 pp · Ø 13% better than 85%
K/D 1.04−0.06 · Ø 1.10 better than 17%
Pistol kills per match 2.6
Knife kills 7 in 377 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly below the average (4.4%).

2K rounds 14.0%−0.2 pp · Ø 14.2% better than 34%
3K rounds 4.0%−0.4 pp · Ø 4.4% better than 22%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 51x 4K, 6 aces in 343 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 6.4+2.5 · Ø 3.9 better than 95%
Enemies flashed per round 0.45+0.11 · Ø 0.34 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +273
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 83.1, Win rate at 56%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Slightly below the average (0.77).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −136 ELO
78 matches · 53% win rate
In match 4 of the day −18 ELO
48 matches · 46% win rate
Between 18:00 and 24:00 +86 ELO, win rate 50%
On Wednesdays +15 ELO, win rate 43%

Lene loses the most ELO on Ancient: −136 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.58 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 37 · Nuke

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
50% better than 22%
0.75 better than 26%
81.4 better than 27%
1.04 better than 21%
56% of 631 duels better than 58%
33% of 39 situations better than 30%
Ancient78
53% better than 32%
0.70 better than 11%
78.6 better than 18%
0.98 better than 12%
50% of 326 duels better than 26%
21% of 34 situations better than 12%
Inferno65
62% better than 71%
0.76 better than 59%
84.6 better than 63%
1.06 better than 54%
58% of 389 duels better than 77%
28% of 18 situations better than 23%
Nuke45
64% better than 58%
0.76 better than 32%
81.4 better than 29%
1.07 better than 33%
57% of 255 duels better than 65%
43% of 21 situations better than 57%
Cache33
58% -
0.79 -
87.1 -
1.08-
56% of 163 duels -
25% of 12 situations -
Dust 225
52% better than 29%
0.72 better than 19%
82.0 better than 32%
0.98 better than 9%
46% of 123 duels better than 11%
27% of 15 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How Lene plays

Across 377 matches Lene averages K/R 0.74 and ADR 81.8; the rating across the 363 rated matches is 1.03. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 5% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 45 matches. In 154 of 377 matches the rating was 1.10 or higher (41%), in 134 it was below 0.90. In 343 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: July 2026 at 1.07. Lene loses the most ELO on Ancient (−136 ELO, win rate 53%). Things go best on Inferno (+292 ELO, win rate 62%). Match no. 2 of the day goes best: 60% win rate, +228 ELO. Improved over the last three months: ELO +273. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 83.1, Win rate at 56%. Last 30 days: 65 matches, win rate 58%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.