LegendaAdam

Czech Republic
On FACEIT since 2018 207 matches tracked 37 matches in 30 days
ELO ▼ 31
2,318
30-day peak: 2,349
Rank EU
#97,818
Czech Republic #795 in Czech Republic
Last updated:

How does LegendaAdam play?

Rating 1.01 (from 177 matches) K/R 0.68 ADR 76.2 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 177 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.01−0.03 · Ø 1.04 better than 37%
Pistol kills per match 2.6
Knife kills 4 in 207 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 18%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 27%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 17x 4K, 2 aces in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 43%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +97
= Stayed the same
K/R at 0.69, Rating at 1.01, ADR at 75.0, Win rate at 51%
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
60 matches · 47% win rate
On Inferno −14 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 +84 ELO, win rate 42%
On Thursdays +20 ELO, win rate 36%

LegendaAdam loses the most ELO on Mirage: −53 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 31%
0.70 better than 30%
78.3 better than 37%
1.01 better than 41%
49% of 263 duels better than 35%
33% of 27 situations better than 35%
Ancient49
55% better than 59%
0.66 better than 11%
72.7 better than 8%
0.99 better than 32%
53% of 212 duels better than 57%
34% of 32 situations better than 39%
Anubis41
46% better than 27%
0.70 better than 28%
76.0 better than 22%
0.99 better than 32%
49% of 152 duels better than 34%
52% of 27 situations better than 83%
Inferno23
52% better than 39%
0.65 better than 9%
76.3 better than 19%
1.02 better than 37%
61% of 92 duels better than 87%
27% of 15 situations better than 22%
Cache14
57% -
0.76 -
83.1 -
1.10-
55% of 55 duels -
30% of 10 situations -
Dust 29
22% -
0.56 -
65.7 -
0.60-
22% of 9 duels -
-
Nuke7
86% -
0.78 -
78.3 -
1.16-
64% of 42 duels -
25% of 4 situations -
Overpass3
67% -
0.72 -
84.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LegendaAdam plays

Across 207 matches LegendaAdam averages K/R 0.68 and ADR 76.2; the rating across the 177 rated matches is 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 41% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 65 of 177 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 154 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. LegendaAdam loses the most ELO on Mirage (−53 ELO, win rate 47%). Things go best on Anubis (+90 ELO, win rate 46%). Match no. 4 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: ELO +97. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.01, ADR at 75.0, Win rate at 51%. Last 30 days: 37 matches, win rate 51%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.