Leeds187

Australia
On FACEIT since 2021 113 matches tracked 32 matches in 30 days
ELO ▲ 178
2,094
30-day peak: 2,228
Rank OCE ▲ 58 places
#999
Australia #557 in Australia
30 days · prev. #1,057 · best #693
Last updated:

How does Leeds187 play?

Rating 1.01 (from 93 matches) K/R 0.73 ADR 82.2 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 1.9
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 5x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +16 pp, ELO +120
= Stayed the same
K/R at 0.73, ADR at 82.8, Win rate at 51%
▼ Got worse
Rating −0.10

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
26 matches · 42% win rate
In match 1 of the day −54 ELO
23 matches · 39% win rate
Between 0:00 and 6:00 −2 ELO, win rate 46%

Leeds187 loses the most ELO on Dust 2: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno
  4. Highest rating in a match: 1.72 · Overpass
  5. Most kills in a match: 29 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 48%
0.73 better than 44%
83.0 better than 60%
0.99 better than 36%
54% of 182 duels better than 69%
47% of 19 situations better than 75%
Dust 226
42% better than 20%
0.71 better than 37%
79.3 better than 43%
1.01 better than 44%
47% of 114 duels better than 28%
23% of 13 situations better than 14%
Ancient11
64% -
0.79 -
87.2 -
1.17-
59% of 44 duels -
60% of 5 situations -
Anubis11
64% -
0.71 -
80.4 -
0.99-
49% of 69 duels -
50% of 6 situations -
Inferno11
55% -
0.67 -
81.6 -
0.91-
41% of 56 duels -
50% of 4 situations -
Nuke7
71% -
0.84 -
86.3 -
1.18-
64% of 28 duels -
40% of 5 situations -
Cache5
20% -
0.65 -
73.7 -
0.90-
48% of 21 duels -
0% of 2 situations -
Overpass3
33% -
0.93 -
93.3 -
1.27-
60% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Leeds187 plays

Across 113 matches Leeds187 averages K/R 0.73 and ADR 82.2; the rating across the 93 rated matches is 1.01. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 36% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 39 of 93 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 55 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. Leeds187 loses the most ELO on Dust 2 (−55 ELO, win rate 42%). Things go best on Mirage (+26 ELO, win rate 51%). From match no. 5 of the day on, things go best: 57% win rate, −51 ELO. Improved over the last three months: Headshots +16 pp, ELO +120. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.73, ADR at 82.8, Win rate at 51%. Last 30 days: 32 matches, win rate 47%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.