Leclerc16-
Name history of Leclerc16-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 7,332 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (52%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average39% headshots and so well below the average (53%).
Impact
StrengthExactly 2 kills in 16.7% of rounds and so well above the average (13.4%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.93. Last 3 months: 0.86 (at the start 0.93). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.34. Last 3 months: 1.23 (at the start 1.34). Well above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 93.3. Last 3 months: 85.6 (at the start 93.3). Slightly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 41% (at the start 35%). Well below the average (53%).
Matches won (win rate)
Best month: October 2026 with 82%. Last 3 months: 53% (at the start 63%). Just above the average (52%).
Best month: August 2026 with 4,152. Last 3 months: 3,296 (at the start 4,120).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 193 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Leclerc16- loses the most ELO in match 3 of the day: −196 ELO, 49% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 3.02 · Mirage
- Most kills in a match: 53 · Dust 2
Maps in detail
from the last 193 matchesCompared with players on the same level who have at least 15 matches on the map.
How Leclerc16- plays
Across 193 matches Leclerc16- averages K/R 0.88, ADR 88.0 and a rating of 1.26. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 39% headshots. The strongest map is Ancient with a 76% win rate in 33 matches. In 122 of 193 matches the rating was 1.10 or higher (63%), in 33 it was below 0.90. In 128 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. Leclerc16- loses the most ELO in match 3 of the day (−196 ELO, win rate 49%). Things go best on Ancient (+203 ELO, win rate 76%). From match no. 5 of the day on, things go best: 65% win rate, +165 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −7.7, Win rate −10 pp, ELO −824. Last 30 days: 17 matches, win rate 82%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.