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LeQu777

Uganda
FACEIT verified FACEIT verified On FACEIT since 2016 184 matches tracked 32 matches in 30 days
Last updated:

How does LeQu777 play?

Rating 1.05 K/R 0.77 ADR 82.9 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 68%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 84%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.02+0.02 · Ø 1.00 better than 61%
Pistol kills per match 3.7
Knife kills 2 in 184 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 69%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 74%
4Ks and aces 37x 4K, 6 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 33%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 75%+2 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.09, Win rate +6 pp, ELO +262
= Stayed the same
K/R at 0.78, ADR at 84.0
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +18 ELO
41 matches · 41% win rate
In match 3 of the day +61 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 +97 ELO, win rate 39%
On Sundays −19 ELO, win rate 42%

LeQu777 loses the most ELO in match 2 of the day: +18 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Nuke
  4. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 78%
0.80 better than 82%
87.5 better than 83%
1.11 better than 82%
58% of 384 duels better than 89%
54% of 28 situations better than 86%
Dust 230
53% better than 56%
0.79 better than 81%
86.4 better than 80%
1.09 better than 78%
54% of 156 duels better than 74%
18% of 17 situations better than 5%
Cache25
52% better than 39%
0.74 right on the average
80.7 better than 50%
0.99 better than 36%
46% of 126 duels better than 23%
8% of 12 situations better than 2%
Anubis22
41% better than 20%
0.71 better than 45%
75.8 better than 31%
0.97 better than 40%
38% of 115 duels better than 5%
44% of 16 situations better than 66%
Ancient21
29% better than 4%
0.76 better than 71%
83.3 better than 72%
1.02 better than 60%
52% of 118 duels better than 64%
23% of 13 situations better than 17%
Inferno16
44% better than 26%
0.79 better than 84%
78.4 better than 51%
1.06 better than 71%
56% of 84 duels better than 78%
38% of 8 situations right on the average
Nuke12
17% -
0.71 -
74.3 -
0.95-
48% of 67 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeQu777 plays

Across 184 matches LeQu777 averages K/R 0.77, ADR 82.9 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 7 players. Averages 16.8 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 72 of 184 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 154 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. LeQu777 loses the most ELO in match 2 of the day (+18 ELO, win rate 41%). Things go best on Dust 2 (+111 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +74 ELO. Improved over the last three months: Rating +0.09, Win rate +6 pp, ELO +262. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.78, ADR at 84.0. Last 30 days: 32 matches, win rate 50%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.