LeKirk

Austria
69 matches tracked
Last updated:

How does LeKirk play?

Rating 0.96 K/R 0.69 ADR 81.7 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 32%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 39%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 6%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so just below the average (44%).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.96−0.01 · Ø 0.97 better than 52%
Pistol kills per match 2.2
Knife kills 1 in 69 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 25%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 8x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.24).

Utility hit rate 30%−5 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.13−0.11 · Ø 0.24 better than 20%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.68, ADR at 82.2
▼ Got worse
Rating −0.06, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.79 · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
76% better than 99%
0.73 better than 63%
85.7 better than 82%
0.99 better than 60%
64% of 61 duels better than 97%
8% of 13 situations better than 2%
Anubis17
29% better than 5%
0.67 better than 30%
81.5 better than 68%
0.89 better than 20%
61% of 61 duels better than 95%
40% of 15 situations better than 56%
Dust 212
50% -
0.64 -
75.1 -
0.91-
37% of 51 duels -
25% of 8 situations -
Mirage8
38% -
0.75 -
89.7 -
1.07-
52% of 31 duels -
50% of 4 situations -
Nuke6
50% -
0.90 -
94.6 -
1.32-
56% of 34 duels -
56% of 9 situations -
Cache5
60% -
0.55 -
70.4 -
0.79-
60% of 25 duels -
50% of 2 situations -
Inferno4
50% -
0.46 -
63.4 -
0.65-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LeKirk plays

Across 69 matches LeKirk averages K/R 0.69, ADR 81.7 and a rating of 0.96. Biggest strength: Opening duels won at 58%, better than 97% of level 5 players. Most room to improve: Utility hit rate at 30%, better than only 25% of level 5 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Ancient with a 76% win rate in 17 matches. In 21 of 69 matches the rating was 1.10 or higher (30%), in 29 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. Improved over the last three months: Win rate +11 pp. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 82.2. Last 30 days: 5 matches, win rate 40%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.