Le7sNiK

Uganda
77 matches tracked
Last updated:

How does Le7sNiK play?

Rating 1.06 (from 27 matches) K/R 0.64 ADR 74.3 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
K/D 0.91−0.07 · Ø 0.98 better than 14%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

MVPs per match 1.9−0.3 · Ø 2.2 better than 12%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
Whether Le7sNiK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 50 before.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −13 ELO, win rate 31%

Le7sNiK loses the most ELO on Mirage: −22 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
42% better than 22%
0.62 better than 7%
74.3 better than 23%
1.03-
47% of 57 duels better than 31%
36% of 11 situations better than 46%
Dust 220
60% better than 80%
0.61 better than 6%
67.5 better than 4%
1.07-
57% of 14 duels better than 82%
50% of 8 situations better than 81%
Anubis11
45% -
0.72 -
82.4 -
1.34-
80% of 10 duels -
-
Ancient4
0% -
0.59 -
73.4 -
-
-
-
Inferno4
75% -
0.63 -
67.8 -
0.79-
25% of 8 duels -
-
Overpass3
67% -
0.88 -
99.8 -
1.13-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Le7sNiK plays

Across 77 matches Le7sNiK averages K/R 0.64 and ADR 74.3; the rating across the 27 rated matches is 1.06. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 12 of 27 matches the rating was 1.10 or higher (44%), in 10 it was below 0.90. Best month by rating: July 2026 at 1.06. Le7sNiK loses the most ELO on Mirage (−22 ELO, win rate 42%). Things go best on Dust 2 (+10 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.