Lcollector

Nigeria
On FACEIT since 2019 252 matches tracked 43 matches in 30 days
ELO ▲ 63
2,475
30-day peak: 2,475
Rank SEA ▲ 434 places
#1,198
Nigeria #2 in Nigeria
30 days · prev. #1,632 · best #1,170
Last updated:

How does Lcollector play?

Rating 0.97 (from 238 matches) K/R 0.70 ADR 80.6 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.96−0.06 · Ø 1.02 better than 20%
Pistol kills per match 3.6
Knife kills 3 in 252 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 25x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.6, Win rate +3 pp, ELO +324
= Stayed the same
K/R at 0.70, Rating at 0.97, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
38 matches · 32% win rate
On Dust 2 −47 ELO
62 matches · 45% win rate
On Tuesdays −52 ELO, win rate 42%

Lcollector loses the most ELO in match 2 of the day: −75 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 70%
0.69 better than 25%
79.5 better than 42%
0.93 better than 16%
52% of 339 duels right on the average
40% of 35 situations better than 55%
Dust 262
45% better than 24%
0.67 better than 17%
79.3 better than 42%
0.98 better than 30%
54% of 242 duels better than 65%
29% of 35 situations better than 25%
Ancient47
38% better than 10%
0.68 better than 19%
80.6 better than 47%
0.92 better than 15%
47% of 224 duels better than 25%
40% of 30 situations better than 55%
Anubis44
57% better than 65%
0.74 right on the average
83.6 better than 65%
1.02 better than 43%
52% of 200 duels right on the average
55% of 20 situations better than 86%
Cache12
75% -
0.75 -
83.1 -
1.07-
47% of 60 duels -
67% of 6 situations -
Nuke9
67% -
0.72 -
79.1 -
1.03-
47% of 34 duels -
100% of 1 situations -
Inferno7
14% -
0.72 -
81.8 -
0.98-
42% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lcollector plays

Across 252 matches Lcollector averages K/R 0.70 and ADR 80.6; the rating across the 238 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 80 of 238 matches the rating was 1.10 or higher (34%), in 105 it was below 0.90. In 171 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. Lcollector loses the most ELO in match 2 of the day (−75 ELO, win rate 32%). Things go best from match 5 of the day (+24 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, −27 ELO. Improved over the last three months: ADR +5.6, Win rate +3 pp, ELO +324. Unchanged in recent months: K/R at 0.70, Rating at 0.97, Headshots at 49%. Last 30 days: 43 matches, win rate 51%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.