Latt

USA
On FACEIT since 2018 294 matches tracked 73 matches in 30 days
ELO ▲ 148
2,850
30-day peak: 3,270
Rank NA ▼ 265 places
#479
USA #248 in USA
30 days · prev. #214 · best #95
Last updated:

How does Latt play?

Rating 1.10 (from 280 matches) K/R 0.79 ADR 84.4 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.08 · Ø 1.04 better than 67%
Pistol kills per match 2.7
Knife kills 3 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 73%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 42x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so clearly above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +121
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 85.8, Headshots at 62%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −368 ELO
78 matches · 41% win rate
In match 1 of the day −136 ELO
51 matches · 37% win rate
On Saturdays −252 ELO, win rate 32%

Latt loses the most ELO on Ancient: −368 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 11 wins in a row · Nuke
  3. Highest rating in a match: 2.02 · Mirage
  4. Most kills in a match: 43 · Nuke

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient78
41% better than 13%
0.79 better than 66%
86.2 better than 68%
1.09 better than 62%
54% of 285 duels better than 60%
45% of 42 situations better than 68%
Anubis63
51% better than 41%
0.81 better than 77%
86.8 better than 76%
1.11 better than 67%
57% of 217 duels better than 75%
27% of 30 situations better than 22%
Mirage49
49% better than 30%
0.80 better than 71%
82.5 better than 53%
1.10 better than 65%
57% of 142 duels better than 77%
50% of 22 situations better than 82%
Nuke39
59% better than 57%
0.77 right on the average
84.5 better than 58%
1.07 better than 46%
60% of 144 duels better than 82%
47% of 17 situations better than 70%
Cache26
54% better than 41%
0.78 right on the average
83.2 better than 43%
1.10 better than 48%
48% of 101 duels better than 18%
25% of 20 situations better than 18%
Inferno23
48% better than 21%
0.76 better than 41%
79.5 better than 26%
1.07 better than 36%
52% of 94 duels better than 33%
45% of 11 situations better than 64%
Dust 215
47% better than 26%
0.79 better than 68%
83.0 better than 56%
1.16-
65% of 46 duels better than 96%
20% of 5 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How Latt plays

Across 294 matches Latt averages K/R 0.79 and ADR 84.4; the rating across the 280 rated matches is 1.10. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 63% headshots. The strongest map is Nuke with a 59% win rate in 39 matches. In 128 of 280 matches the rating was 1.10 or higher (46%), in 82 it was below 0.90. In 231 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: July 2026 at 1.11. Latt loses the most ELO on Ancient (−368 ELO, win rate 41%). Things go best in match 4 of the day (+171 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, +145 ELO. Improved over the last three months: Win rate +3 pp, ELO +121. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 85.8, Headshots at 62%. Last 30 days: 73 matches, win rate 53%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.