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Larryw1k

USA
On FACEIT since 2018 229 matches tracked 43 matches in 30 days
ELO ▼ 51
2,691
30-day peak: 2,818
Rank NA ▼ 223 places
#883
USA #670 in USA
30 days · prev. #660 · best #472
Last updated:

How does Larryw1k play?

Rating 1.03 (from 208 matches) K/R 0.75 ADR 81.6 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Knife kills 8 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 4 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.2, Headshots −5 pp, ELO −200

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
66 matches · 52% win rate
On Mirage −37 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 +24 ELO, win rate 47%
On Thursdays −54 ELO, win rate 43%

Larryw1k loses the most ELO on Ancient: −100 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Anubis
  2. Longest win streak: 8 wins in a row · Cache
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient66
52% better than 42%
0.72 better than 34%
79.1 better than 34%
0.99 better than 31%
49% of 220 duels better than 32%
51% of 37 situations better than 81%
Anubis62
56% better than 58%
0.76 better than 55%
82.2 better than 55%
1.05 right on the average
47% of 254 duels better than 23%
36% of 33 situations better than 44%
Nuke31
61% better than 65%
0.79 better than 63%
82.8 better than 54%
1.10 better than 64%
58% of 97 duels better than 77%
43% of 14 situations better than 62%
Cache30
53% right on the average
0.77 better than 64%
82.8 better than 58%
1.03 better than 48%
47% of 98 duels better than 28%
70% of 10 situations better than 97%
Mirage29
38% better than 6%
0.76 better than 57%
83.9 better than 64%
1.03 better than 46%
47% of 144 duels better than 24%
18% of 11 situations better than 6%
Dust 25
20% -
0.68 -
78.1 -
0.84-
50% of 14 duels -
0% of 2 situations -
Inferno3
67% -
0.62 -
64.3 -
0.88-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Larryw1k plays

Across 229 matches Larryw1k averages K/R 0.75 and ADR 81.6; the rating across the 208 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 60% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 83 of 208 matches the rating was 1.10 or higher (40%), in 86 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: June 2026 at 1.19. Larryw1k loses the most ELO on Ancient (−100 ELO, win rate 52%). Things go best on Nuke (+53 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, −3 ELO. Got weaker: K/R −0.06, Rating −0.07, ADR −4.2, Headshots −5 pp, ELO −200. Unchanged in recent months: Win rate at 53%. Last 30 days: 43 matches, win rate 47%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.