Larryfishh

AR
160 matches tracked 24 matches in 30 days
ELO ▲ 147
2,086
30-day peak: 2,086
Rank SA ▲ 1,123 places
#4,773 #555 in AR
30 days · before #5,896 · best #4,773
Last updated:

How does Larryfishh play?

Rating 0.99 (from 31 matches) K/R 0.67 ADR 75.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 6% normal 0.90 to 1.09 35% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4.0 pp better than 7%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 25%−14 pp better than 3%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 4%−7 pp better than 24%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.5
Knife kills 1 in 160 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 6x 4K, 1 ace in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.68, ADR at 75.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.66).

Patterns

From the last 160 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −108 ELO
39 matches · 54% wins
In match 2 of the day −30 ELO
49 matches · 39% wins

Larryfishh loses the most ELO on Dust 2: −108 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Inferno
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
42% better than 16%
0.66 better than 15%
73.5 better than 16%
1.03–
56% of 126 duels better than 75%
32% of 31 situations better than 30%
Dust 239
54% better than 58%
0.66 better than 14%
76.1 better than 25%
0.91–
48% of 83 duels better than 31%
33% of 15 situations better than 37%
Nuke17
41% better than 10%
0.64 better than 8%
72.0 better than 11%
0.81–
47% of 32 duels better than 21%
63% of 8 situations better than 91%
Ancient16
44% better than 20%
0.76 better than 58%
85.9 better than 72%
1.21–
57% of 51 duels better than 80%
0% of 9 situations better than 1%
Anubis12
58% –
0.63 –
72.0 –
0.70–
67% of 15 duels –
60% of 5 situations –
Inferno12
42% –
0.72 –
79.1 –
1.25–
52% of 21 duels –
29% of 7 situations –
Cache4
0% –
0.56 –
64.6 –
0.60–
55% of 11 duels –
25% of 4 situations –
Overpass3
67% –
0.83 –
90.5 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Larryfishh plays

Across 160 matches Larryfishh averages K/R 0.67 and ADR 75.6; the rating across the 31 rated matches is 0.99. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 25%. That is better than only 3% of players on level 10. On average 15.0 kills per match, 47% of them headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 8 of 31 matches the rating was 1.10 or higher (26%), in 12 it was below 0.90. In 84 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. Larryfishh loses the most ELO on Dust 2 (−108 ELO, win rate 54%). Things go best on Mirage (+52 ELO, win rate 42%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.3. Last 30 days: 24 matches, win rate 50%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.