Laranjita

Brazil
On FACEIT since 2019 67 matches tracked 59 matches in 30 days
ELO ▲ 220
1,981
30-day peak: 1,998
Rank SA ▲ 1,764 places
#7,580
30 days · prev. #9,344 · best #5,702
Last updated:

How does Laranjita play?

Rating 1.18 K/R 0.81 ADR 86.8 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 67 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerMulti-kills
better than most on level 9 about average weaker than most
Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.26+0.25 · Ø 1.01 better than 98%
Pistol kills per match 3.1
Zeus kills4 in 67 matches
Knife kills 2 in 67 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 93%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 76%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 17x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether Laranjita is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches, all from the last 3 months.

Kills per round (K/R)

0.79
OctNov

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 +2 ELO, win rate 52%

Laranjita loses the most ELO on Mirage: −19 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 2.58 · Mirage
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 33%
0.82 better than 87%
86.4 better than 81%
1.17 better than 90%
54% of 97 duels better than 69%
29% of 17 situations better than 27%
Ancient14
79% -
0.87 -
93.6 -
1.27-
63% of 63 duels -
50% of 14 situations -
Inferno12
67% -
0.78 -
83.4 -
1.14-
59% of 44 duels -
43% of 7 situations -
Anubis6
50% -
0.80 -
84.3 -
1.18-
58% of 40 duels -
25% of 4 situations -
Cache5
60% -
0.84 -
91.4 -
1.19-
53% of 17 duels -
0% of 4 situations -
Dust 23
67% -
0.73 -
73.1 -
1.10-
41% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Laranjita plays

Across 67 matches Laranjita averages K/R 0.81, ADR 86.8 and a rating of 1.18. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 18.3 kills per match with 43% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 39 of 67 matches the rating was 1.10 or higher (58%), in 13 it was below 0.90. In 67 matches with detailed stats: 17 4Ks and 1 ace. Laranjita loses the most ELO on Mirage (−19 ELO, win rate 46%). Things go best in match 1 of the day (+6 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +6 ELO. Last 30 days: 59 matches, win rate 56%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.