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Lapinous

France
On FACEIT since 2014 317 matches tracked 161 matches in 30 days
ELO ▲ 113
2,286
30-day peak: 2,335
Rank EU
#112,493
France #2,158 in France
Last updated:
Next update possible in 1h 41m

How does Lapinous play?

Rating 1.01 (from 267 matches) K/R 0.73 ADR 80.8 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 39%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.00−0.04 · Ø 1.04 better than 35%
Pistol kills per match 2.4
Knife kills 7 in 317 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 44%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 45x 4K, 9 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ADR +5.2, Win rate +5 pp, ELO +227
= Stayed the same
K/R at 0.73, Rating at 1.01
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −141 ELO
119 matches · 58% win rate
On Inferno −79 ELO
71 matches · 46% win rate
On Sundays −30 ELO, win rate 42%

Lapinous loses the most ELO on Dust 2: −141 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.48 · Dust 2
  4. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
58% better than 72%
0.79 better than 74%
85.6 better than 73%
1.11 better than 74%
57% of 576 duels better than 80%
32% of 56 situations better than 33%
Inferno71
46% better than 24%
0.68 better than 17%
77.3 better than 25%
0.97 better than 18%
50% of 341 duels better than 32%
49% of 35 situations better than 71%
Anubis64
48% better than 36%
0.70 better than 26%
79.7 better than 41%
0.93 better than 15%
55% of 369 duels better than 68%
24% of 17 situations better than 17%
Nuke32
38% better than 5%
0.77 better than 64%
79.8 better than 48%
1.05 better than 53%
51% of 162 duels better than 42%
42% of 26 situations better than 53%
Cache18
28% better than 2%
0.68 better than 23%
74.5 better than 18%
0.88 better than 11%
45% of 94 duels better than 17%
25% of 4 situations better than 18%
Overpass5
80% -
0.76 -
81.6 -
-
-
-
Mirage4
75% -
0.67 -
71.6 -
0.94-
50% of 14 duels -
0% of 1 situations -
Ancient3
0% -
0.69 -
70.3 -
1.16-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lapinous plays

Across 317 matches Lapinous averages K/R 0.73 and ADR 80.8; the rating across the 267 rated matches is 1.01. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 58% win rate in 119 matches. In 88 of 267 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 263 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: November 2026 at 1.04. Lapinous loses the most ELO on Dust 2 (−141 ELO, win rate 58%). Things go best on Anubis (+60 ELO, win rate 48%). From match no. 5 of the day on, things go best: 55% win rate, −128 ELO. Improved over the last three months: ADR +5.2, Win rate +5 pp, ELO +227. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01. Last 30 days: 161 matches, win rate 52%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.