Lapae
How does Lapae play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).
Opening
StrengthClutch
AverageWeapons and aim
StrengthImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.81).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29.
Damage per round (ADR)
Best month: October 2026 with 99.5. Last 3 months: 96.3 (at the start 89.5).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 61% (at the start 62%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 58% (at the start 63%).
Best month: August 2026 with 3,342. Last 3 months: 2,900 (at the start 3,213).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 285 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Lapae loses the most ELO on Nuke: −25 ELO, 52% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.85 · Cache
- Most kills in a match: 48 · Cache
- Longest win streak: 9 wins in a row · Nuke
Maps in detail
from the last 285 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lapae plays
Across 285 matches Lapae averages K/R 0.87 and ADR 95.4; the rating across the 162 rated matches is 1.26. Biggest strength: Rating at 1.26. That is better than 98% of players on level 10. On average 18.8 kills per match, 61% of them headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 102 of 162 matches the rating was 1.10 or higher (63%), in 38 it was below 0.90. In 234 matches with detailed stats: 71 4Ks and 19 aces. Best month by rating: October 2026 at 1.29. Lapae loses the most ELO on Nuke (−25 ELO, win rate 52%). Things go best in match 3 of the day (+194 ELO, win rate 65%). Improved over the last three months: K/R +0.07, ADR +6.8. Got weaker: Win rate −5 pp, ELO −313. Unchanged in recent months: Headshots at 61%. Last 30 days: 110 matches, win rate 57%, ELO balance −38.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.