Lapae

Finland
296 matches tracked 110 matches in 30 days
Last updated:

How does Lapae play?

Rating 1.26 (from 162 matches) K/R 0.87 ADR 95.4 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 162 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 12%
K/D 1.22+0.19 better than 92%
Pistol kills per match 3.8
Knife kills 7 in 285 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 6.4%+2.3 pp better than 98%
MVPs per match 3.2+0.9 better than 98%
4Ks and aces 71x 4K, 19 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 7.0+2.9 better than 95%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.8
= Stayed the same
Headshots at 61%
▼ Got worse
Win rate −5 pp, ELO −313

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.81).

Patterns

From the last 285 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −25 ELO
71 matches · 52% wins
In match 2 of the day +4 ELO
60 matches · 53% wins
Between 0:00 and 6:00 −50 ELO, win rate 30%
On Sundays +20 ELO, win rate 53%

Lapae loses the most ELO on Nuke: −25 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.85 · Cache
  2. Most kills in a match: 48 · Cache
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke71
52% better than 35%
0.91 better than 93%
99.7 better than 96%
1.35-
55% of 435 duels better than 59%
43% of 28 situations better than 57%
Mirage60
62% better than 84%
0.84 better than 87%
94.3 better than 95%
1.17 better than 86%
57% of 274 duels better than 80%
33% of 21 situations better than 35%
Ancient51
57% better than 67%
0.90 better than 96%
96.8 better than 97%
1.33 better than 98%
55% of 276 duels better than 70%
50% of 22 situations better than 82%
Cache40
58% -
0.81 -
89.4 -
1.25-
56% of 211 duels -
36% of 14 situations -
Anubis17
71% better than 97%
0.89 better than 94%
100.3 better than 99%
1.26-
53% of 118 duels better than 59%
17% of 12 situations better than 9%
Inferno17
53% better than 41%
0.83 better than 83%
85.9 better than 67%
1.17-
53% of 77 duels better than 54%
63% of 8 situations better than 94%
Vertigo17
71% -
1.01 -
106.0 -
1.46-
61% of 103 duels -
75% of 4 situations -
Dust 212
67% -
0.71 -
80.5 -
0.95-
55% of 49 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lapae plays

Across 285 matches Lapae averages K/R 0.87 and ADR 95.4; the rating across the 162 rated matches is 1.26. Biggest strength: Rating at 1.26. That is better than 98% of players on level 10. On average 18.8 kills per match, 61% of them headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 102 of 162 matches the rating was 1.10 or higher (63%), in 38 it was below 0.90. In 234 matches with detailed stats: 71 4Ks and 19 aces. Best month by rating: October 2026 at 1.29. Lapae loses the most ELO on Nuke (−25 ELO, win rate 52%). Things go best in match 3 of the day (+194 ELO, win rate 65%). Improved over the last three months: K/R +0.07, ADR +6.8. Got weaker: Win rate −5 pp, ELO −313. Unchanged in recent months: Headshots at 61%. Last 30 days: 110 matches, win rate 57%, ELO balance −38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.