Laoga

Germany
On FACEIT since 2019 137 matches tracked 70 matches in 30 days
ELO ▼ 144
2,450
30-day peak: 2,594
Rank EU
#63,876
Germany #1,611 in Germany
Last updated:

How does Laoga play?

Rating 1.11 K/R 0.79 ADR 84.5 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 15%+3 pp · Ø 12% better than 73%
K/D 1.15+0.11 · Ø 1.04 better than 83%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 66%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 25x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Laoga is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: July 2026 with 0.88.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −102 ELO
44 matches · 55% win rate
On Dust 2 −53 ELO
37 matches · 49% win rate
On Saturdays +22 ELO, win rate 27%

Laoga loses the most ELO on Ancient: −102 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
55% better than 58%
0.78 better than 68%
84.1 better than 63%
1.11 better than 76%
51% of 175 duels better than 46%
44% of 34 situations better than 67%
Dust 237
49% better than 38%
0.79 better than 74%
83.0 better than 61%
1.13 better than 78%
62% of 179 duels better than 94%
61% of 23 situations better than 94%
Anubis27
44% better than 25%
0.79 better than 74%
85.2 better than 72%
1.11 better than 73%
51% of 117 duels right on the average
38% of 21 situations better than 47%
Inferno24
67% better than 83%
0.79 better than 68%
87.9 better than 76%
1.11 better than 63%
60% of 126 duels better than 79%
36% of 14 situations better than 46%
Nuke3
33% -
0.78 -
81.0 -
1.12-
62% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Laoga plays

Across 137 matches Laoga averages K/R 0.79, ADR 84.5 and a rating of 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 64 of 137 matches the rating was 1.10 or higher (47%), in 32 it was below 0.90. In 127 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. Laoga loses the most ELO on Ancient (−102 ELO, win rate 55%). Things go best on Inferno (+66 ELO, win rate 67%). Match no. 2 of the day goes best: 58% win rate, −54 ELO. Last 30 days: 70 matches, win rate 51%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.