Lang-Fade
Name history of Lang-Fade
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Lang-Fade play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,647 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.01).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: November 2026 with 0.81. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.13. Last 3 months: 1.04 (at the start 0.80). Slightly above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 87.9. Last 3 months: 82.0 (at the start 72.8). Just above the average (80.0).
Share of headshot kills
Best month: November 2026 with 48%. Last 3 months: 46% (at the start 44%). Slightly below the average (48%).
Matches won (win rate)
Best month: November 2026 with 52%. Last 3 months: 44% (at the start 47%). Well below the average (50%).
Best month: February 2026 with 2,015. Last 3 months: 1,612 (at the start 2,009).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Lang-Fade loses the most ELO on Inferno: −19 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 33 · Vertigo
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lang-Fade plays
Across 159 matches Lang-Fade averages K/R 0.69 and ADR 75.6; the rating across the 109 rated matches is 0.97. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. Lang-Fade loses the most ELO on Inferno (−19 ELO, win rate 47%). Things go best on Mirage (+23 ELO, win rate 44%). From match no. 5 of the day on, things go best: 58% win rate, +7 ELO. Improved over the last three months: K/R +0.07, Rating +0.24, ADR +9.2, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −397. Last 30 days: 39 matches, win rate 41%, net ELO −6.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.