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Lang-Fade

Denmark
On FACEIT since 2021 159 matches tracked 39 matches in 30 days
Last updated:

How does Lang-Fade play?

Rating 0.97 (from 109 matches) K/R 0.69 ADR 75.6 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.05 · Ø 1.01 better than 31%
Pistol kills per match 2.5
Knife kills 1 in 159 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 32%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 14x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.24, ADR +9.2, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −397

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −19 ELO
30 matches · 47% win rate
In match 3 of the day −17 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −36 ELO, win rate 37%
On Mondays −29 ELO, win rate 36%

Lang-Fade loses the most ELO on Inferno: −19 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Most kills in a match: 33 · Vertigo
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 26%
0.69 better than 28%
76.2 better than 26%
0.94 better than 24%
48% of 156 duels better than 34%
44% of 16 situations better than 70%
Inferno30
47% better than 35%
0.75 better than 64%
79.1 better than 45%
1.13 better than 82%
55% of 55 duels better than 67%
70% of 10 situations better than 97%
Nuke28
64% better than 78%
0.65 better than 14%
74.0 better than 20%
0.95 better than 26%
49% of 51 duels better than 38%
15% of 13 situations better than 2%
Ancient20
35% better than 11%
0.69 better than 32%
75.9 better than 27%
1.06-
43% of 58 duels better than 12%
33% of 9 situations better than 39%
Overpass10
30% -
0.66 -
69.4 -
0.62-
42% of 12 duels -
0% of 1 situations -
Anubis5
20% -
0.55 -
66.1 -
0.74-
52% of 21 duels -
50% of 4 situations -
Cache5
0% -
0.57 -
64.6 -
0.77-
44% of 18 duels -
50% of 4 situations -
Vertigo4
50% -
0.82 -
87.5 -
1.15-
60% of 15 duels -
67% of 3 situations -
Dust 23
33% -
0.70 -
82.1 -
1.24-
67% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lang-Fade plays

Across 159 matches Lang-Fade averages K/R 0.69 and ADR 75.6; the rating across the 109 rated matches is 0.97. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 85 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. Lang-Fade loses the most ELO on Inferno (−19 ELO, win rate 47%). Things go best on Mirage (+23 ELO, win rate 44%). From match no. 5 of the day on, things go best: 58% win rate, +7 ELO. Improved over the last three months: K/R +0.07, Rating +0.24, ADR +9.2, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −397. Last 30 days: 39 matches, win rate 41%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.