Landinopapa

USA
On FACEIT since 2015 106 matches tracked 35 matches in 30 days
ELO ▲ 35
2,050
30-day peak: 2,073
Rank NA ▼ 229 places
#6,967
USA #2,869 in USA
30 days · prev. #6,738 · best #5,055
Last updated:

How does Landinopapa play?

Rating 0.97 K/R 0.69 ADR 73.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 2.3
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 16x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.3, Win rate +3 pp, ELO +355
= Stayed the same
First kills at 9%
▼ Got worse
Headshots −4 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
20 matches · 55% win rate
On Ancient −17 ELO
22 matches · 41% win rate
In match 1 of the day −2 ELO
34 matches · 47% win rate

Landinopapa loses the most ELO on Anubis: −72 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.84 · Anubis
  3. Most kills in a match: 28 · Mirage
  4. Reached level 10 · Ancient
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
70% better than 97%
0.74 right on the average
77.7 better than 32%
1.05 better than 56%
52% of 110 duels better than 56%
67% of 18 situations better than 97%
Ancient22
41% better than 18%
0.69 better than 24%
75.6 better than 21%
0.94 better than 20%
50% of 100 duels better than 39%
47% of 17 situations better than 74%
Anubis20
55% better than 60%
0.70 better than 29%
75.7 better than 21%
1.00 better than 37%
49% of 74 duels better than 37%
31% of 13 situations better than 29%
Dust 215
47% better than 36%
0.62 better than 5%
67.2 better than 2%
0.87 better than 6%
34% of 50 duels better than 1%
33% of 6 situations better than 34%
Cache14
64% -
0.73 -
74.4 -
1.03-
59% of 63 duels -
35% of 17 situations -
Inferno6
33% -
0.51 -
55.2 -
0.78-
43% of 23 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Landinopapa plays

Across 106 matches Landinopapa averages K/R 0.69, ADR 73.3 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.3, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Mirage with a 70% win rate in 27 matches. In 31 of 106 matches the rating was 1.10 or higher (29%), in 50 it was below 0.90. In 106 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Landinopapa loses the most ELO on Anubis (−72 ELO, win rate 55%). Things go best on Mirage (+78 ELO, win rate 70%). From match no. 5 of the day on, things go best: 68% win rate, +24 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.3, Win rate +3 pp, ELO +355. Got weaker: Headshots −4 pp, Clutch 1v1 −7 pp. Unchanged in recent months: First kills at 9%. Last 30 days: 35 matches, win rate 51%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.