Lammeco

Portugal
On FACEIT since 2014 193 matches tracked 96 matches in 30 days
ELO ▲ 373
2,432
30-day peak: 2,432
Rank EU
#70,053
Portugal #1,018 in Portugal
Last updated:

How does Lammeco play?

Rating 1.10 K/R 0.76 ADR 77.5 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (50%).

Headshot rate 28%−22 pp · Ø 50% better than 1%
AWP share of kills 49%+37 pp · Ø 12% better than 99%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 2.7
Knife kills 8 in 193 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 58%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 28x 4K, 1 ace in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 64%−8 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Lammeco is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.82.

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
38 matches · 58% win rate
On Ancient −35 ELO
25 matches · 64% win rate
On Tuesdays +27 ELO, win rate 52%

Lammeco loses the most ELO on Mirage: −62 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
62% better than 83%
0.81 better than 79%
82.1 better than 55%
1.18 better than 86%
67% of 255 duels better than 98%
36% of 58 situations better than 44%
Mirage38
58% better than 73%
0.77 better than 61%
79.2 better than 39%
1.12 better than 74%
62% of 170 duels better than 95%
47% of 30 situations better than 76%
Ancient25
64% better than 85%
0.69 better than 23%
71.1 better than 6%
0.98 better than 29%
65% of 86 duels better than 98%
67% of 15 situations better than 96%
Inferno23
57% better than 60%
0.75 better than 47%
76.9 better than 21%
1.12 better than 62%
56% of 119 duels better than 64%
53% of 17 situations better than 82%
Anubis20
45% better than 25%
0.70 better than 29%
69.7 better than 3%
0.99 better than 31%
58% of 85 duels better than 83%
30% of 10 situations better than 27%
Cache20
60% -
0.76 -
77.0 -
1.10-
55% of 98 duels -
52% of 23 situations -
Nuke10
70% -
0.79 -
81.3 -
1.13-
69% of 39 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lammeco plays

Across 193 matches Lammeco averages K/R 0.76, ADR 77.5 and a rating of 1.10. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 28%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 28% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 94 of 193 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 183 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. Lammeco loses the most ELO on Mirage (−62 ELO, win rate 58%). Things go best on Dust 2 (+140 ELO, win rate 62%). From match no. 5 of the day on, things go best: 69% win rate, +23 ELO. Last 30 days: 96 matches, win rate 60%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.