LadisWashrom

Cyprus
On FACEIT since 2021 173 matches tracked
Last updated:

How does LadisWashrom play?

Rating 1.05 (from 152 matches) K/R 0.75 ADR 80.0 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 152 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.06+0.05 · Ø 1.01 better than 70%
Pistol kills per match 3.4
Knife kills 5 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 94%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 16x 4K, 2 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +6.8, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Rating at 1.05, ELO at 1,883
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −139 ELO
22 matches · 32% win rate
In match 1 of the day −123 ELO
53 matches · 42% win rate
On Sundays −117 ELO, win rate 42%

LadisWashrom loses the most ELO on Ancient: −139 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Vertigo
  2. Highest rating in a match: 2.05 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
67% better than 93%
0.81 better than 85%
86.3 better than 80%
1.16 better than 89%
57% of 266 duels better than 84%
45% of 22 situations better than 71%
Mirage29
48% better than 41%
0.69 better than 30%
73.0 better than 16%
0.91 better than 16%
48% of 97 duels better than 36%
50% of 8 situations better than 81%
Nuke24
50% better than 35%
0.75 right on the average
80.8 better than 50%
1.04 better than 49%
54% of 94 duels better than 60%
36% of 14 situations better than 43%
Ancient22
32% better than 6%
0.68 better than 26%
73.6 better than 16%
0.91 better than 18%
39% of 76 duels better than 4%
36% of 14 situations better than 48%
Anubis20
45% better than 32%
0.73 right on the average
78.8 better than 43%
1.02 better than 53%
55% of 86 duels better than 73%
57% of 7 situations better than 90%
Inferno7
57% -
0.82 -
82.0 -
1.17-
39% of 31 duels -
33% of 3 situations -
Cache6
50% -
0.77 -
78.9 -
1.05-
46% of 28 duels -
25% of 4 situations -
Overpass3
67% -
0.60 -
64.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LadisWashrom plays

Across 173 matches LadisWashrom averages K/R 0.75 and ADR 80.0; the rating across the 152 rated matches is 1.05. Biggest strength: Rounds with first kill at 12%, better than 78% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 60 matches. In 62 of 152 matches the rating was 1.10 or higher (41%), in 59 it was below 0.90. In 120 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. LadisWashrom loses the most ELO on Ancient (−139 ELO, win rate 32%). Things go best on Dust 2 (+137 ELO, win rate 67%). Match no. 3 of the day goes best: 66% win rate, +59 ELO. Improved over the last three months: K/R +0.04, ADR +6.8, Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: Rating at 1.05, ELO at 1,883. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.