Lacerda

Brazil
On FACEIT since 2020 223 matches tracked 70 matches in 30 days
ELO ▲ 298
3,442
30-day peak: 3,442
Rank SA ▲ 35 places
#32
Brazil #25 in Brazil
30 days · prev. #67 · best #31
Last updated:

How does Lacerda play?

Rating 1.23 (from 184 matches) K/R 0.86 ADR 90.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 184 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.07).

Headshot rate 57%+4 pp · Ø 53% better than 73%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.30+0.23 · Ø 1.07 better than 94%
Pistol kills per match 3.0
Knife kills 2 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.6%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 93%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 37x 4K, 4 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +272
= Stayed the same
K/R at 0.86, Rating at 1.23, ADR at 90.6, Win rate at 62%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
46 matches · 57% win rate
In match 4 of the day +25 ELO
23 matches · 57% win rate
On Thursdays +31 ELO, win rate 51%

Lacerda loses the most ELO on Dust 2: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
63% better than 82%
0.84 better than 81%
89.1 better than 80%
1.21 better than 87%
53% of 535 duels right on the average
43% of 53 situations better than 63%
Dust 246
57% better than 58%
0.91 better than 94%
94.4 better than 92%
1.27 better than 92%
62% of 165 duels better than 90%
36% of 14 situations better than 41%
Ancient27
70% better than 91%
0.86 better than 88%
90.5 better than 85%
1.21 better than 88%
51% of 96 duels better than 40%
53% of 15 situations better than 84%
Anubis16
69% better than 89%
0.88 better than 92%
92.3 better than 90%
1.29-
63% of 60 duels better than 94%
50% of 4 situations better than 77%
Inferno8
63% -
0.90 -
97.0 -
1.33-
78% of 23 duels -
50% of 6 situations -
Nuke8
50% -
0.83 -
90.4 -
1.19-
54% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lacerda plays

Across 223 matches Lacerda averages K/R 0.86 and ADR 90.8; the rating across the 184 rated matches is 1.23. Biggest strength: K/D at 1.30, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 18.6 kills per match with 57% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 111 of 184 matches the rating was 1.10 or higher (60%), in 36 it was below 0.90. In 142 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: September 2026 at 1.30. Lacerda loses the most ELO on Dust 2 (−25 ELO, win rate 57%). Things go best on Mirage (+397 ELO, win rate 63%). From match no. 5 of the day on, things go best: 73% win rate, +107 ELO. Improved over the last three months: ELO +272. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.23, ADR at 90.6, Win rate at 62%. Last 30 days: 70 matches, win rate 70%, net ELO +316.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.