LaNpa-O-

Taiwan
On FACEIT since 2016 233 matches tracked 64 matches in 30 days
ELO ▼ 79
2,841
30-day peak: 3,091
Rank SEA ▼ 151 places
#313
Taiwan #3 in Taiwan
30 days · prev. #162 · best #162
Last updated:

How does LaNpa-O- play?

Rating 0.97 K/R 0.69 ADR 75.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 22x 4K, 1 ace in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +113
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.1, Headshots at 54%
▼ Got worse
Win rate −9 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
94 matches · 45% win rate
In match 3 of the day −93 ELO
46 matches · 43% win rate
On Sundays −67 ELO, win rate 45%

LaNpa-O- loses the most ELO on Mirage: −93 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
45% better than 17%
0.68 better than 16%
74.6 better than 16%
0.97 better than 21%
47% of 309 duels better than 21%
42% of 72 situations better than 60%
Ancient53
51% better than 41%
0.73 better than 36%
81.0 better than 42%
1.01 better than 34%
50% of 201 duels better than 36%
44% of 34 situations better than 65%
Dust 237
46% better than 23%
0.65 better than 9%
73.3 better than 12%
0.90 better than 6%
44% of 148 duels better than 11%
32% of 19 situations better than 30%
Nuke18
61% better than 66%
0.70 better than 20%
71.6 better than 7%
1.01 better than 28%
42% of 59 duels better than 6%
50% of 8 situations better than 77%
Anubis16
69% better than 91%
0.74 better than 44%
80.5 better than 43%
1.05 better than 47%
49% of 55 duels better than 31%
40% of 15 situations better than 54%
Inferno6
83% -
0.65 -
73.3 -
0.90-
63% of 19 duels -
50% of 2 situations -
Cache5
80% -
0.59 -
64.6 -
0.88-
43% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LaNpa-O- plays

Across 233 matches LaNpa-O- averages K/R 0.69, ADR 75.7 and a rating of 0.97. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 85 of 233 matches the rating was 1.10 or higher (36%), in 95 it was below 0.90. In 184 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. LaNpa-O- loses the most ELO on Mirage (−93 ELO, win rate 45%). Things go best in match 1 of the day (+260 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +260 ELO. Improved over the last three months: ELO +113. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.1, Headshots at 54%. Last 30 days: 64 matches, win rate 44%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.