LaMorte-

Czech Republic
241 matches tracked 69 matches in 30 days
ELO ▲ 115
2,400
30-day peak: 2,562
Rank EU
#76,174
Czech Republic #619 in Czech Republic
Last updated:

How does LaMorte- play?

Rating 1.03 K/R 0.75 ADR 80.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 241 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.4
Knife kills 1 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 42%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 39x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +169
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.7
▼ Got worse
Headshots −11 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −149 ELO
56 matches · 38% win rate
In match 1 of the day −122 ELO
38 matches · 47% win rate
On Fridays −50 ELO, win rate 35%

LaMorte- loses the most ELO on Mirage: −149 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.40 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient63
57% better than 68%
0.74 better than 47%
80.7 better than 46%
1.01 better than 41%
55% of 294 duels better than 69%
35% of 34 situations better than 40%
Mirage56
38% better than 9%
0.80 better than 74%
84.3 better than 67%
1.10 better than 70%
57% of 299 duels better than 81%
24% of 25 situations better than 12%
Anubis51
65% better than 88%
0.74 right on the average
79.6 better than 40%
1.06 better than 57%
53% of 243 duels better than 60%
40% of 20 situations better than 57%
Cache20
45% -
0.67 -
75.3 -
0.92-
42% of 98 duels -
33% of 6 situations -
Inferno20
65% better than 79%
0.75 right on the average
78.1 better than 25%
1.09 better than 56%
58% of 66 duels better than 74%
78% of 9 situations better than 97%
Nuke14
43% -
0.73 -
76.3 -
0.93-
49% of 75 duels -
43% of 7 situations -
Dust 211
55% -
0.69 -
77.5 -
0.95-
45% of 65 duels -
33% of 3 situations -
Overpass4
50% -
0.70 -
83.0 -
0.95-
25% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LaMorte- plays

Across 241 matches LaMorte- averages K/R 0.75, ADR 80.3 and a rating of 1.03. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 51 matches. In 86 of 241 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 196 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. LaMorte- loses the most ELO on Mirage (−149 ELO, win rate 38%). Things go best on Anubis (+13 ELO, win rate 65%). Match no. 3 of the day goes best: 58% win rate, −59 ELO. Improved over the last three months: Win rate +11 pp, ELO +169. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.7. Last 30 days: 69 matches, win rate 55%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.