L_trix_L

Poland
56 matches tracked
Last updated:

How does L_trix_L play?

Rating 1.01 K/R 0.71 ADR 78.4 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Level 5

Compared with 966 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 13% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.96).

Headshot rate 43%−1 pp · Ø 44% better than 49%
AWP share of kills 23% no comparison
K/D 1.03+0.07 · Ø 0.96 better than 80%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so right on the average (2.1).

2K rounds 12.0% no comparison
3K rounds 3.7% no comparison
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 0x 4K, 0 aces in 18 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 5.6 no comparison
Enemies flashed per round 0.44 no comparison
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
Whether L_trix_L is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 38 before.

Kills per round (K/R)

0.68
JulAugSepOctNov

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
22 matches · 32% win rate

L_trix_L loses the most ELO on Mirage: −6 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
32% better than 5%
0.71 better than 56%
76.6 better than 44%
0.99 better than 59%
48% of 100 duels better than 44%
53% of 17 situations better than 87%
Ancient11
82% -
0.80 -
84.5 -
1.08-
55% of 47 duels -
67% of 6 situations -
Anubis9
44% -
0.61 -
74.5 -
0.98-
46% of 35 duels -
29% of 7 situations -
Inferno5
40% -
0.62 -
81.4 -
0.96-
37% of 19 duels -
0% of 2 situations -
Cache3
67% -
0.77 -
73.6 -
1.01-
40% of 10 duels -
33% of 3 situations -
Dust 23
33% -
0.74 -
88.0 -
0.96-
57% of 14 duels -
50% of 2 situations -
Nuke3
67% -
0.74 -
70.7 -
1.06-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L_trix_L plays

Across 56 matches L_trix_L averages K/R 0.71, ADR 78.4 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 92% of level 5 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 21 of 56 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. L_trix_L loses the most ELO on Mirage (−6 ELO, win rate 32%). Last 30 days: 6 matches, win rate 33%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.