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LYBOY11

Ukraine
On FACEIT since 2020 122 matches tracked 40 matches in 30 days
Last updated:

How does LYBOY11 play?

Rating 0.99 K/R 0.70 ADR 74.0 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 55%+4 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 89%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.00−0.01 · Ø 1.01 better than 47%
Pistol kills per match 2.0
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 2.1−0.1 · Ø 2.2 better than 31%
4Ks and aces 19x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 4%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, Rating +0.12, ADR +8.4
= Stayed the same
Headshots at 55%, Win rate at 53%
▼ Got worse
ELO −115

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
21 matches · 33% win rate
On Mirage −21 ELO
33 matches · 48% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%

LYBOY11 loses the most ELO in match 3 of the day: −25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 41%
0.66 better than 16%
73.0 better than 14%
0.92 better than 17%
51% of 91 duels right on the average
40% of 20 situations better than 58%
Dust 229
55% better than 65%
0.66 better than 16%
68.3 better than 3%
0.96 better than 29%
49% of 81 duels better than 41%
33% of 12 situations better than 38%
Anubis21
52% better than 56%
0.73 right on the average
78.2 better than 39%
1.01 right on the average
68% of 74 duels better than 99%
25% of 8 situations better than 19%
Ancient14
36% -
0.72 -
77.2 -
1.03-
53% of 40 duels -
25% of 4 situations -
Inferno13
69% -
0.77 -
77.0 -
1.17-
41% of 29 duels -
43% of 7 situations -
Nuke6
50% -
0.69 -
76.3 -
0.92-
37% of 19 duels -
20% of 5 situations -
Cache5
40% -
0.72 -
77.6 -
1.01-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LYBOY11 plays

Across 122 matches LYBOY11 averages K/R 0.70, ADR 74.0 and a rating of 0.99. Biggest strength: Utility hit rate at 49%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 8 players. Averages 15.0 kills per match with 55% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 43 of 122 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 96 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. LYBOY11 loses the most ELO in match 3 of the day (−25 ELO, win rate 33%). Things go best in match 1 of the day (+29 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +29 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +8.4. Got weaker: ELO −115. Unchanged in recent months: Headshots at 55%, Win rate at 53%. Last 30 days: 40 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.