LUNT1K_2LOVE

Russia
On FACEIT since 2018 302 matches tracked 89 matches in 30 days
ELO ▼ 195
2,937
30-day peak: 3,162
Rank EU ▼ 4,158 places
#11,088
Russia #3,192 in Russia
30 days · prev. #6,930 · best #6,930
Last updated:

How does LUNT1K_2LOVE play?

Rating 1.00 K/R 0.70 ADR 76.1 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.9
Knife kills 2 in 302 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 36x 4K, 0 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 75.5, Headshots at 60%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
69 matches · 41% win rate
On Mirage −11 ELO
75 matches · 52% win rate
On Sundays +87 ELO, win rate 45%

LUNT1K_2LOVE loses the most ELO on Dust 2: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 36 · Cache
  4. Highest rating in a match: 1.94 · Inferno

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 43%
0.68 better than 16%
75.7 better than 20%
0.95 better than 16%
50% of 307 duels better than 37%
26% of 34 situations better than 15%
Dust 269
41% better than 11%
0.70 better than 25%
76.4 better than 23%
1.01 better than 32%
49% of 232 duels better than 32%
25% of 44 situations better than 16%
Anubis48
50% better than 37%
0.67 better than 13%
71.0 better than 5%
0.97 better than 21%
53% of 156 duels better than 54%
37% of 27 situations better than 45%
Ancient44
68% better than 91%
0.73 better than 36%
78.2 better than 28%
1.07 better than 56%
45% of 132 duels better than 14%
54% of 28 situations better than 84%
Nuke36
53% better than 38%
0.75 better than 40%
81.1 better than 41%
1.03 better than 33%
43% of 129 duels better than 8%
30% of 20 situations better than 29%
Inferno16
50% better than 24%
0.65 better than 5%
73.4 better than 7%
0.93 better than 6%
46% of 91 duels better than 10%
46% of 13 situations better than 66%
Cache14
57% -
0.76 -
78.1 -
1.08-
52% of 44 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LUNT1K_2LOVE plays

Across 302 matches LUNT1K_2LOVE averages K/R 0.70, ADR 76.1 and a rating of 1.00. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 59% headshots. The strongest map is Ancient with a 68% win rate in 44 matches. In 109 of 302 matches the rating was 1.10 or higher (36%), in 120 it was below 0.90. In 249 matches with detailed stats: 36 4Ks and 0 aces. Best month by rating: November 2026 at 1.09. LUNT1K_2LOVE loses the most ELO on Dust 2 (−66 ELO, win rate 41%). Things go best on Ancient (+120 ELO, win rate 68%). Match no. 3 of the day goes best: 58% win rate, +94 ELO. Improved over the last three months: ELO +66. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 75.5, Headshots at 60%, Win rate at 52%. Last 30 days: 89 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.