LUK1TZEEH

Argentina
On FACEIT since 2016 379 matches tracked 114 matches in 30 days
ELO ▼ 63
2,117
30-day peak: 2,180
Rank SA ▼ 2,199 places
#4,738
Argentina #1,479 in Argentina
30 days · prev. #2,539 · best #2,539
Last updated:

How does LUK1TZEEH play?

Rating 1.03 (from 367 matches) K/R 0.73 ADR 78.4 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 367 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 9 in 379 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 48x 4K, 7 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +10 pp, ELO +326
= Stayed the same
ADR at 79.2
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −45 ELO
64 matches · 50% win rate
On Nuke −3 ELO
70 matches · 41% win rate
Between 6:00 and 12:00 +2 ELO, win rate 41%
On Sundays −17 ELO, win rate 34%

LUK1TZEEH loses the most ELO on Inferno: −45 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.33 · Anubis
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
46% better than 30%
0.70 better than 31%
76.1 better than 25%
1.00 better than 37%
45% of 310 duels better than 19%
52% of 52 situations better than 84%
Nuke70
41% better than 19%
0.73 better than 39%
76.8 better than 31%
1.02 better than 39%
47% of 337 duels better than 23%
47% of 34 situations better than 74%
Inferno64
50% better than 37%
0.74 right on the average
78.1 better than 33%
1.04 better than 46%
50% of 251 duels better than 39%
37% of 30 situations better than 38%
Anubis60
65% better than 89%
0.75 better than 55%
81.8 better than 55%
1.07 better than 63%
53% of 268 duels better than 61%
42% of 26 situations better than 60%
Ancient56
57% better than 73%
0.72 better than 41%
78.1 better than 37%
1.01 better than 47%
51% of 290 duels right on the average
34% of 29 situations better than 44%
Mirage32
47% better than 31%
0.76 better than 61%
84.3 better than 69%
1.05 better than 58%
52% of 134 duels better than 56%
43% of 14 situations better than 65%
Cache10
10% -
0.74 -
80.2 -
0.98-
46% of 56 duels -
50% of 4 situations -
Overpass3
0% -
0.49 -
56.1 -
0.66-
47% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LUK1TZEEH plays

Across 379 matches LUK1TZEEH averages K/R 0.73 and ADR 78.4; the rating across the 367 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Anubis with a 65% win rate in 60 matches. In 143 of 367 matches the rating was 1.10 or higher (39%), in 122 it was below 0.90. In 300 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: November 2026 at 1.08. LUK1TZEEH loses the most ELO on Inferno (−45 ELO, win rate 50%). Things go best on Anubis (+113 ELO, win rate 65%). From match no. 5 of the day on, things go best: 55% win rate, +112 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +10 pp, ELO +326. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 79.2. Last 30 days: 114 matches, win rate 50%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.