LUIZAO_-

Brazil
On FACEIT since 2015 348 matches tracked 108 matches in 30 days
ELO ▲ 68
2,773
30-day peak: 2,803
Rank SA ▼ 31 places
#402
Brazil #288 in Brazil
30 days · prev. #371 · best #320
Last updated:

How does LUIZAO_- play?

Rating 1.07 (from 308 matches) K/R 0.76 ADR 82.9 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 308 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.9
Knife kills 4 in 348 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 82x 4K, 9 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +510
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 82.5
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With -redjohn_ on the team no ELO value
72 matches · 47% win rate
Between 6:00 and 12:00 +31 ELO, win rate 45%
On Mondays −66 ELO, win rate 49%

LUIZAO_- loses the most ELO with -redjohn_ on the team: 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.54 · Dust 2
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2142
61% better than 78%
0.78 better than 63%
82.9 better than 56%
1.12 better than 69%
57% of 538 duels better than 76%
41% of 73 situations better than 58%
Ancient72
54% better than 52%
0.77 better than 57%
84.1 better than 59%
1.08 better than 59%
55% of 250 duels better than 67%
50% of 20 situations better than 78%
Anubis38
53% right on the average
0.77 better than 60%
84.0 better than 64%
1.03 better than 41%
55% of 124 duels better than 66%
37% of 19 situations better than 46%
Cache37
54% better than 41%
0.76 better than 41%
85.9 better than 55%
1.06 better than 38%
60% of 163 duels better than 77%
39% of 18 situations better than 51%
Mirage34
47% better than 24%
0.69 better than 20%
77.0 better than 25%
0.93 better than 12%
48% of 145 duels better than 25%
60% of 15 situations better than 95%
Inferno11
45% -
0.65 -
73.7 -
0.93-
49% of 39 duels -
33% of 6 situations -
Nuke9
22% -
0.71 -
79.5 -
0.98-
47% of 38 duels -
0% of 4 situations -
Vertigo4
75% -
0.94 -
99.9 -
1.24-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LUIZAO_- plays

Across 348 matches LUIZAO_- averages K/R 0.76 and ADR 82.9; the rating across the 308 rated matches is 1.07. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 142 matches. In 128 of 308 matches the rating was 1.10 or higher (42%), in 98 it was below 0.90. In 301 matches with detailed stats: 82 4Ks and 9 aces. Best month by rating: August 2026 at 1.11. LUIZAO_- loses the most ELO with -redjohn_ on the team (Win rate 47% in 72 matches). Things go best on Dust 2 (+203 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +118 ELO. Improved over the last three months: Headshots +4 pp, ELO +510. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 82.5. Last 30 days: 108 matches, win rate 54%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.