LUIS-snnM-

PE
145 matches tracked
ELO
2,463
Peak across the last 145 matches: 2,672
Rank SA ▼ 179 places
#1,325 #4 in PE
30 days · prev. #1,146 · best #1,082
Last updated:

How does LUIS-snnM- play?

Rating 1.14 (from 60 matches) K/R 0.81 ADR 87.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

LUIS-snnM- gets the first kill in 15 of 100 rounds. 4 percentage points above the level 10 average (11%).

Rounds with first kill 15%+4 pp better than 95%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive

LUIS-snnM- wins 47 of 100 1v1s. 7 percentage points above the level 10 average (40%).

Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.15 kills per death. 0.11 above the level 10 average (1.04).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 31%+20 pp better than 97%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.4
Knife kills 6 in 145 matches

Impact

Strength
Damage and big rounds

LUIS-snnM- gets exactly 2 kills in 15.8 of 100 rounds. 2.4 percentage points above the level 10 average (13.4%).

2K rounds 15.8%+2.4 pp better than 92%
3K rounds 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 14x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.43 enemies flashed per round (43 per 100 rounds). 0.13 above the level 10 average (0.30).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.43+0.13 better than 84%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +9 pp, ELO +243
= Stayed the same
K/R at 0.82, ADR at 87.0
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.82 (at the start 0.81). 0.08 above the level 10 average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −88 ELO
28 matches · 29% win rate
On Dust 2 −56 ELO
35 matches · 37% win rate
Between 6:00 and 12:00 +54 ELO, win rate 41%
On Wednesdays −67 ELO, win rate 38%

LUIS-snnM- loses the most ELO in match 2 of the day: −88 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 63%
0.81 better than 78%
87.2 better than 78%
1.21 better than 91%
59% of 335 duels better than 87%
47% of 36 situations better than 76%
Dust 235
37% better than 7%
0.80 better than 76%
88.2 better than 82%
1.09 better than 66%
59% of 190 duels better than 87%
36% of 14 situations better than 45%
Inferno12
75% -
0.93 -
91.6 -
1.39-
58% of 78 duels -
44% of 9 situations -
Ancient8
38% -
0.75 -
89.1 -
0.78-
52% of 42 duels -
0% of 3 situations -
Anubis8
63% -
0.93 -
96.6 -
1.25-
71% of 55 duels -
25% of 4 situations -
Nuke7
43% -
0.62 -
70.7 -
0.76-
49% of 43 duels -
25% of 4 situations -
Cache6
50% -
0.87 -
87.1 -
1.26-
51% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LUIS-snnM- plays

Across 145 matches LUIS-snnM- averages K/R 0.81 and ADR 87.7; the rating across the 60 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 players. Averages 17.8 kills per match with 45% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 35 of 60 matches the rating was 1.10 or higher (58%), in 17 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.27. LUIS-snnM- loses the most ELO in match 2 of the day (−88 ELO, win rate 29%). Things go best from match 5 of the day (+142 ELO, win rate 57%). Match no. 1 of the day goes best: 63% win rate, −15 ELO. Improved over the last three months: Win rate +9 pp, ELO +243. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.0. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.