LUDO_DRUN666

Estonia
On FACEIT since 2024 138 matches tracked 32 matches in 30 days
ELO ▼ 57
2,190
30-day peak: 2,247
Rank EU
#148,604
Estonia #1,383 in Estonia
Last updated:

How does LUDO_DRUN666 play?

Rating 0.97 K/R 0.70 ADR 79.0 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.9
Zeus kills2 in 138 matches
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 0 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 78.3
▼ Got worse
K/R −0.04, Rating −0.10, Win rate −13 pp, ELO −153

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −7 ELO
53 matches · 40% win rate
Between 18:00 and 24:00 +22 ELO, win rate 46%
On Sundays −6 ELO, win rate 47%

LUDO_DRUN666 loses the most ELO from match 5 of the day: −7 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.98 · Inferno
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
33% better than 3%
0.61 better than 5%
71.5 better than 10%
0.84 better than 4%
39% of 127 duels better than 4%
18% of 22 situations better than 7%
Ancient25
80% better than 99%
0.73 better than 46%
83.0 better than 63%
1.00 better than 43%
52% of 107 duels better than 56%
33% of 18 situations better than 40%
Anubis24
54% better than 58%
0.79 better than 72%
85.1 better than 70%
1.09 better than 68%
53% of 102 duels better than 61%
50% of 16 situations better than 78%
Dust 220
55% better than 65%
0.72 better than 40%
79.4 better than 42%
1.01 better than 41%
57% of 96 duels better than 81%
31% of 13 situations better than 31%
Inferno13
54% -
0.75 -
82.8 -
1.09-
51% of 59 duels -
30% of 10 situations -
Nuke9
67% -
0.69 -
76.8 -
0.94-
36% of 47 duels -
33% of 6 situations -
Cache7
29% -
0.67 -
77.6 -
0.88-
52% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LUDO_DRUN666 plays

Across 138 matches LUDO_DRUN666 averages K/R 0.70, ADR 79.0 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Ancient with a 80% win rate in 25 matches. In 42 of 138 matches the rating was 1.10 or higher (30%), in 64 it was below 0.90. In 108 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. LUDO_DRUN666 loses the most ELO from match 5 of the day (−7 ELO, win rate 40%). Things go best in match 3 of the day (+49 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +49 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.10, Win rate −13 pp, ELO −153. Unchanged in recent months: ADR at 78.3. Last 30 days: 32 matches, win rate 44%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.