LTH

Italy
On FACEIT since 2017 174 matches tracked 43 matches in 30 days
Last updated:

How does LTH play?

Rating 0.99 (from 135 matches) K/R 0.70 ADR 74.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 2.7
Knife kills 2 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 13x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, ADR at 75.0, Win rate at 50%
▼ Got worse
Rating −0.06, ELO −190

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.81. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −96 ELO
66 matches · 39% win rate
On Mirage −83 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 −82 ELO, win rate 44%
On Thursdays +2 ELO, win rate 32%

LTH loses the most ELO in match 1 of the day: −96 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 45 · Dust 2
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
46% better than 24%
0.73 better than 37%
79.3 better than 34%
1.04 better than 45%
47% of 144 duels better than 22%
53% of 15 situations better than 84%
Mirage35
40% better than 7%
0.63 better than 5%
68.8 better than 3%
0.89 better than 5%
40% of 83 duels better than 3%
38% of 8 situations right on the average
Dust 234
59% better than 71%
0.68 better than 17%
71.8 better than 8%
0.99 better than 25%
51% of 98 duels better than 43%
56% of 9 situations better than 89%
Cache20
50% better than 30%
0.72 better than 24%
74.6 better than 10%
0.98 better than 16%
46% of 70 duels better than 12%
17% of 12 situations better than 6%
Anubis17
53% better than 46%
0.73 better than 40%
74.7 better than 16%
1.02 better than 38%
44% of 54 duels better than 11%
38% of 16 situations right on the average
Inferno15
60% better than 55%
0.69 better than 13%
74.9 better than 8%
1.05-
58% of 52 duels better than 65%
13% of 8 situations better than 6%
Nuke11
45% -
0.68 -
72.7 -
0.83-
26% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LTH plays

Across 174 matches LTH averages K/R 0.70 and ADR 74.2; the rating across the 135 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 51 of 135 matches the rating was 1.10 or higher (38%), in 65 it was below 0.90. In 105 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: November 2026 at 1.09. LTH loses the most ELO in match 1 of the day (−96 ELO, win rate 39%). Things go best on Dust 2 (+90 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, −1 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.06, ELO −190. Unchanged in recent months: K/R at 0.71, ADR at 75.0, Win rate at 50%. Last 30 days: 43 matches, win rate 47%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.