LTC

USA
On FACEIT since 2017 313 matches tracked 56 matches in 30 days
ELO ▲ 144
2,779
30-day peak: 2,837
Rank NA ▼ 180 places
#606
USA #306 in USA
30 days · prev. #426 · best #426
Last updated:

How does LTC play?

Rating 1.10 K/R 0.75 ADR 77.7 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 313 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.2
Knife kills 4 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 4 aces in 272 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +291
= Stayed the same
K/R at 0.75, Rating at 1.10, ADR at 78.0
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
70 matches · 51% win rate
In match 4 of the day −69 ELO
36 matches · 50% win rate
On Wednesdays +58 ELO, win rate 53%

LTC loses the most ELO on Dust 2: −80 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.16 · Inferno
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
59% better than 74%
0.76 right on the average
77.9 better than 30%
1.11 better than 68%
52% of 263 duels right on the average
43% of 96 situations better than 64%
Dust 270
51% better than 41%
0.70 better than 26%
74.4 better than 15%
1.01 better than 32%
49% of 174 duels better than 32%
32% of 53 situations better than 30%
Inferno43
77% better than 96%
0.80 better than 57%
80.7 better than 29%
1.20 better than 73%
57% of 90 duels better than 62%
42% of 24 situations better than 56%
Anubis38
63% better than 79%
0.74 better than 45%
76.8 better than 24%
1.08 better than 58%
52% of 79 duels right on the average
53% of 30 situations better than 82%
Ancient25
56% better than 58%
0.80 better than 70%
84.0 better than 58%
1.19 better than 87%
51% of 61 duels better than 41%
54% of 26 situations better than 84%
Cache15
53% better than 37%
0.72 better than 23%
77.5 better than 20%
1.01 better than 21%
56% of 41 duels better than 60%
43% of 14 situations better than 58%
Nuke10
60% -
0.69 -
71.0 -
1.02-
50% of 28 duels -
40% of 5 situations -
Vertigo4
100% -
0.92 -
87.4 -
1.39-
60% of 5 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LTC plays

Across 313 matches LTC averages K/R 0.75, ADR 77.7 and a rating of 1.10. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Inferno with a 77% win rate in 43 matches. In 150 of 313 matches the rating was 1.10 or higher (48%), in 92 it was below 0.90. In 272 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. LTC loses the most ELO on Dust 2 (−80 ELO, win rate 51%). Things go best on Anubis (+53 ELO, win rate 63%). Match no. 3 of the day goes best: 71% win rate, +9 ELO. Improved over the last three months: Headshots +2 pp, ELO +291. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.10, ADR at 78.0. Last 30 days: 56 matches, win rate 61%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.