LS_

Portugal
On FACEIT since 2021 356 matches tracked 106 matches in 30 days
Last updated:

How does LS_ play?

Rating 1.01 (from 141 matches) K/R 0.75 ADR 84.3 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 10%−1 pp better than 56%
K/D 0.97−0.06 better than 26%
Pistol kills per match 3.3
Knife kills 15 in 356 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 61x 4K, 8 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.3+1.2 better than 80%
Enemies flashed per round 0.62+0.32 better than 98%
Rounds with a death 77%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 84.2, Headshots at 55%
▼ Got worse
Win rate −6 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 356 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −115 ELO
28 matches · 46% wins
In match 2 of the day −111 ELO
59 matches · 46% wins
Between 6:00 and 12:00 −210 ELO, win rate 37%
On Mondays −20 ELO, win rate 41%

LS_ loses the most ELO on Inferno: −115 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
52% level
0.76 better than 58%
82.4 better than 58%
1.00 better than 38%
49% of 651 duels better than 35%
39% of 31 situations better than 53%
Dust 293
52% level
0.77 better than 64%
86.5 better than 77%
1.03 better than 46%
46% of 540 duels better than 23%
38% of 21 situations level
Ancient62
48% better than 35%
0.76 better than 58%
87.6 better than 79%
1.01 better than 40%
46% of 349 duels better than 21%
50% of 28 situations better than 82%
Anubis53
58% better than 70%
0.76 better than 60%
85.0 better than 71%
1.04 level
50% of 309 duels better than 40%
58% of 24 situations better than 89%
Inferno28
46% better than 22%
0.69 better than 22%
78.8 better than 34%
0.97-
44% of 146 duels better than 11%
44% of 9 situations better than 62%
Nuke8
50% -
0.64 -
75.0 -
0.81-
42% of 52 duels -
67% of 3 situations -
Cache5
60% -
0.72 -
82.9 -
0.85-
42% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LS_ plays

Across 356 matches LS_ averages K/R 0.75 and ADR 84.3; the rating across the 141 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Rounds with a death at 77%. That is better than only 4% of players on level 10. On average 16.3 kills per match, 55% of them headshots. The strongest map is Anubis with a 58% win rate in 53 matches. In 53 of 141 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 298 matches with detailed stats: 61 4Ks and 8 aces. Best month by rating: October 2026 at 1.06. LS_ loses the most ELO on Inferno (−115 ELO, win rate 46%). Things go best on Anubis (+174 ELO, win rate 58%). Got weaker: Win rate −6 pp, ELO −79. Unchanged in recent months: K/R at 0.75, ADR at 84.2, Headshots at 55%. Last 30 days: 106 matches, win rate 53%, ELO balance +87.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.