LRNX-

North Macedonia
On FACEIT since 2023 178 matches tracked 70 matches in 30 days
ELO ▲ 39
2,173
30-day peak: 2,202
Rank EU
#154,337
North Macedonia #500 in North Macedonia
Last updated:

How does LRNX- play?

Rating 0.99 (from 157 matches) K/R 0.69 ADR 72.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.7
Knife kills 5 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 31x 4K, 0 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +5.2, Win rate +22 pp, ELO +318
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.70 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
33 matches · 36% win rate
From match 5 of the day −22 ELO
22 matches · 45% win rate
On Saturdays −22 ELO, win rate 31%

LRNX- loses the most ELO in match 3 of the day: −26 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Vertigo
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 2.48 · Anubis
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
49% better than 40%
0.67 better than 18%
70.2 better than 6%
0.96 better than 26%
42% of 203 duels better than 10%
38% of 32 situations right on the average
Mirage50
50% better than 43%
0.67 better than 18%
71.1 better than 9%
0.95 better than 23%
51% of 162 duels right on the average
36% of 22 situations better than 43%
Inferno20
50% better than 36%
0.67 better than 15%
73.9 better than 11%
0.94 better than 14%
40% of 53 duels better than 3%
25% of 12 situations better than 23%
Ancient10
30% -
0.77 -
80.8 -
1.17-
43% of 30 duels -
33% of 6 situations -
Cache10
60% -
0.86 -
87.9 -
1.20-
69% of 39 duels -
50% of 10 situations -
Nuke10
60% -
0.65 -
70.7 -
0.95-
51% of 35 duels -
75% of 8 situations -
Anubis8
88% -
0.72 -
77.2 -
1.07-
41% of 29 duels -
50% of 2 situations -
Vertigo3
67% -
0.75 -
78.5 -
1.05-
67% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LRNX- plays

Across 178 matches LRNX- averages K/R 0.69 and ADR 72.8; the rating across the 157 rated matches is 0.99. Most room to improve: Damage per round (ADR) at 72.8, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 61 of 157 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 139 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. LRNX- loses the most ELO in match 3 of the day (−26 ELO, win rate 36%). Things go best in match 1 of the day (+111 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +111 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +5.2, Win rate +22 pp, ELO +318. Unchanged in recent months: Headshots at 49%. Last 30 days: 70 matches, win rate 57%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.