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LOad1nGG_

Ukraine
On FACEIT since 2023 133 matches tracked 35 matches in 30 days
Last updated:

How does LOad1nGG_ play?

Rating 1.00 K/R 0.69 ADR 71.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+2 pp · Ø 50% better than 68%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 78%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so slightly below the average (46%).

Headshot rate 44%−2 pp · Ø 46% better than 40%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.01+0.02 · Ø 0.99 better than 59%
Pistol kills per match 2.7
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.8%−0.2 pp · Ø 13.0% better than 42%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 33%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 11x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 36%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 21%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 71.6
▼ Got worse
Rating −0.05, Headshots −4 pp, Win rate −4 pp, ELO −128

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
44 matches · 48% win rate
On Dust 2 −23 ELO
23 matches · 43% win rate
On Mondays −32 ELO, win rate 38%

LOad1nGG_ loses the most ELO on Mirage: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 43%
0.70 better than 37%
72.4 better than 15%
1.03 better than 59%
51% of 140 duels better than 56%
41% of 22 situations better than 61%
Anubis32
41% better than 20%
0.75 better than 68%
75.2 better than 24%
1.06 better than 75%
52% of 136 duels better than 63%
27% of 22 situations better than 25%
Dust 223
43% better than 23%
0.65 better than 16%
66.5 better than 4%
0.95 better than 31%
47% of 58 duels better than 30%
28% of 18 situations better than 24%
Ancient20
55% better than 67%
0.70 better than 37%
75.8 better than 24%
0.98 better than 45%
53% of 58 duels better than 68%
67% of 9 situations better than 98%
Inferno11
55% -
0.58 -
66.7 -
0.87-
59% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LOad1nGG_ plays

Across 133 matches LOad1nGG_ averages K/R 0.69, ADR 71.9 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 7 players. Most room to improve: Damage per round (ADR) at 71.9, better than only 9% of level 7 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 44 of 133 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 92 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. LOad1nGG_ loses the most ELO on Mirage (−26 ELO, win rate 48%). Things go best on Ancient (+77 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, +25 ELO. Got weaker: Rating −0.05, Headshots −4 pp, Win rate −4 pp, ELO −128. Unchanged in recent months: K/R at 0.68, ADR at 71.6. Last 30 days: 35 matches, win rate 49%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.