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LOX3A

Argentina
On FACEIT since 2023 182 matches tracked 12 matches in 30 days
Last updated:

How does LOX3A play?

Rating 1.00 (from 141 matches) K/R 0.69 ADR 71.8 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04+0.02 · Ø 1.02 better than 59%
Pistol kills per match 2.6
Knife kills 4 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 37%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 11x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, Rating at 1.00, ADR at 73.1, Win rate at 47%, ELO at 1,896
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
49 matches · 39% win rate
On Inferno −24 ELO
25 matches · 56% win rate
On Thursdays −33 ELO, win rate 29%

LOX3A loses the most ELO in match 2 of the day: −55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.02 · Inferno
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
42% better than 20%
0.63 better than 7%
68.2 better than 3%
0.90 better than 12%
43% of 127 duels better than 12%
53% of 36 situations better than 87%
Mirage48
54% better than 63%
0.71 better than 38%
73.0 better than 15%
1.04 better than 57%
54% of 112 duels better than 69%
45% of 29 situations better than 72%
Inferno25
56% better than 66%
0.74 better than 53%
75.9 better than 23%
1.09 better than 68%
26% of 42 duels better than 1%
40% of 10 situations better than 59%
Ancient18
33% better than 7%
0.67 better than 18%
69.5 better than 4%
1.06-
40% of 30 duels better than 5%
50% of 10 situations better than 76%
Anubis15
40% better than 17%
0.73 better than 47%
74.3 better than 18%
1.04-
42% of 26 duels better than 10%
20% of 5 situations better than 12%
Nuke10
60% -
0.75 -
76.4 -
1.12-
56% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LOX3A plays

Across 182 matches LOX3A averages K/R 0.69 and ADR 71.8; the rating across the 141 rated matches is 1.00. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 55 of 141 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: November 2026 at 1.15. LOX3A loses the most ELO in match 2 of the day (−55 ELO, win rate 39%). Things go best in match 3 of the day (+90 ELO, win rate 53%). Match no. 3 of the day goes best: 53% win rate, +90 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.68, Rating at 1.00, ADR at 73.1, Win rate at 47%, ELO at 1,896. Last 30 days: 12 matches, win rate 50%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.