LOST14-

Finland
On FACEIT since 2018 45 matches tracked 21 matches in 30 days
ELO
2,257
Rank EU
#119,024
Finland #3,110 in Finland
Last updated:

How does LOST14- play?

Rating 1.18 K/R 0.81 ADR 87.8 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.6
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 11x 4K, 1 ace in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.7 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 8.7+4.5 · Ø 4.2 better than 99%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, Rating +0.23, ADR +16.5, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, ELO −55

Oct to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.88
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.90 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
60% better than 79%
0.89 better than 94%
92.0 better than 89%
1.30 better than 96%
66% of 50 duels better than 98%
20% of 5 situations better than 7%
Dust 211
45% -
0.73 -
82.5 -
1.03-
49% of 57 duels -
20% of 5 situations -
Ancient6
67% -
0.98 -
102.1 -
1.43-
79% of 29 duels -
25% of 4 situations -
Inferno4
50% -
0.86 -
96.9 -
1.27-
64% of 14 duels -
67% of 3 situations -
Nuke4
50% -
0.63 -
70.6 -
0.88-
25% of 20 duels -
100% of 2 situations -
Cache3
100% -
0.73 -
82.6 -
1.06-
42% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LOST14- plays

Across 45 matches LOST14- averages K/R 0.81, ADR 87.8 and a rating of 1.18. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 26 of 45 matches the rating was 1.10 or higher (58%), in 13 it was below 0.90. In 35 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.33. Improved over the last three months: K/R +0.16, Rating +0.23, ADR +16.5, Win rate +8 pp. Got weaker: Headshots −6 pp, ELO −55. Last 30 days: 21 matches, win rate 62%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.