LOST14-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.1%).
Utility and deaths
Strength8.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Mar to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.91. Last 3 months: 0.90 (at the start 0.74). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.33. Last 3 months: 1.30 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 100.3. Last 3 months: 96.7 (at the start 80.2). Well above the average (80.8).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 50% (at the start 56%). Right on the average (50%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months: 62% (at the start 54%). Well above the average (50%).
Last 3 months: 2,257 (at the start 2,312).
Rounds with first kill
Best month: October 2026 with 18%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.65 · Mirage
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How LOST14- plays
Across 45 matches LOST14- averages K/R 0.81, ADR 87.8 and a rating of 1.18. Biggest strength: Utility damage per round at 8.7, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 26 of 45 matches the rating was 1.10 or higher (58%), in 13 it was below 0.90. In 35 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.33. Improved over the last three months: K/R +0.16, Rating +0.23, ADR +16.5, Win rate +8 pp. Got weaker: Headshots −6 pp, ELO −55. Last 30 days: 21 matches, win rate 62%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.