LOOOKATMEE

South Korea
On FACEIT since 2019 127 matches tracked 40 matches in 30 days
ELO ▲ 18
2,368
30-day peak: 2,368
Rank EU
#86,668
South Korea #1,456 in South Korea
Last updated:

How does LOOOKATMEE play?

Rating 1.09 K/R 0.78 ADR 83.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.9
Knife kills 4 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 52%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 20x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +269
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 83.7, Win rate at 52%
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
53 matches · 47% win rate
Between 12:00 and 18:00 +75 ELO, win rate 46%
On Wednesdays −77 ELO, win rate 40%

LOOOKATMEE loses the most ELO on Mirage: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 30%
0.74 better than 47%
79.3 better than 40%
1.04 right on the average
46% of 132 duels better than 21%
34% of 35 situations better than 38%
Dust 226
50% better than 42%
0.78 better than 67%
86.1 better than 72%
1.08 better than 61%
46% of 82 duels better than 21%
36% of 14 situations better than 44%
Anubis22
59% better than 70%
0.83 better than 85%
86.2 better than 74%
1.18 better than 87%
51% of 74 duels better than 46%
33% of 6 situations better than 38%
Nuke11
55% -
0.94 -
93.7 -
1.30-
68% of 28 duels -
29% of 7 situations -
Ancient8
50% -
0.71 -
79.1 -
0.95-
58% of 19 duels -
50% of 4 situations -
Inferno5
80% -
0.72 -
76.3 -
1.08-
52% of 27 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LOOOKATMEE plays

Across 127 matches LOOOKATMEE averages K/R 0.78, ADR 83.1 and a rating of 1.09. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 61 of 127 matches the rating was 1.10 or higher (48%), in 36 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. LOOOKATMEE loses the most ELO on Mirage (−27 ELO, win rate 47%). Things go best on Anubis (+25 ELO, win rate 59%). Improved over the last three months: ELO +269. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 83.7, Win rate at 52%. Last 30 days: 40 matches, win rate 50%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.