LOK1TO666

Portugal
207 matches tracked 51 matches in 30 days
ELO ▲ 60
2,975
30-day peak: 2,977
Rank EU ▼ 1,180 places
#9,158
Portugal #115 in Portugal
30 days · prev. #7,978 · best #7,978
Last updated:

How does LOK1TO666 play?

Rating 1.19 K/R 0.81 ADR 84.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 207 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 34% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.27+0.22 · Ø 1.05 better than 93%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 66%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 27x 4K, 3 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.81 enemies flashed per round and so well above the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.81+0.50 · Ø 0.31 better than 99%
Deaths per round 64%−7 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +292
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −65 ELO
20 matches · 45% win rate
On Anubis −57 ELO
32 matches · 50% win rate
On Thursdays +30 ELO, win rate 41%

LOK1TO666 loses the most ELO in match 4 of the day: −65 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
61% better than 81%
0.88 better than 92%
90.8 better than 87%
1.29 better than 96%
63% of 213 duels better than 95%
42% of 62 situations better than 61%
Dust 267
60% better than 74%
0.74 better than 43%
78.0 better than 31%
1.11 better than 65%
48% of 159 duels better than 27%
52% of 56 situations better than 84%
Anubis32
50% better than 36%
0.84 better than 85%
87.9 better than 79%
1.21 better than 88%
59% of 116 duels better than 83%
45% of 29 situations better than 68%
Ancient20
50% better than 37%
0.79 better than 67%
85.2 better than 64%
1.15 better than 79%
61% of 70 duels better than 90%
32% of 19 situations better than 33%
Inferno15
67% better than 77%
0.81 better than 62%
84.8 better than 52%
1.21 better than 73%
41% of 34 duels better than 3%
30% of 10 situations better than 29%
Cache3
67% -
0.60 -
66.5 -
0.86-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LOK1TO666 plays

Across 207 matches LOK1TO666 averages K/R 0.81, ADR 84.6 and a rating of 1.19. Biggest strength: Deaths per round at just 64% (lower is better), better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 130 of 207 matches the rating was 1.10 or higher (63%), in 43 it was below 0.90. In 131 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.44. LOK1TO666 loses the most ELO in match 4 of the day (−65 ELO, win rate 45%). Things go best on Dust 2 (+112 ELO, win rate 60%). Improved over the last three months: Win rate +4 pp, ELO +292. Got weaker: K/R −0.05, Rating −0.07, ADR −5.7. Unchanged in recent months: Headshots at 57%. Last 30 days: 51 matches, win rate 59%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.