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LLuka

Serbia
On FACEIT since 2024 180 matches tracked 31 matches in 30 days
Last updated:

How does LLuka play?

Rating 0.94 (from 150 matches) K/R 0.70 ADR 79.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.1
Knife kills 7 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 22%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 7.5+3.2 · Ø 4.3 better than 96%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +142
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 78.2, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
50 matches · 50% win rate
On Ancient −35 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 +8 ELO, win rate 40%
On Sundays +1 ELO, win rate 37%

LLuka loses the most ELO on Mirage: −41 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.71 better than 38%
77.7 better than 35%
0.97 better than 32%
40% of 182 duels better than 4%
32% of 31 situations better than 33%
Inferno34
50% better than 44%
0.68 better than 22%
77.4 better than 29%
0.89 better than 9%
44% of 100 duels better than 9%
36% of 14 situations better than 47%
Anubis27
41% better than 20%
0.68 better than 24%
83.2 better than 62%
0.89 better than 10%
45% of 92 duels better than 20%
50% of 4 situations better than 80%
Dust 226
58% better than 73%
0.72 better than 43%
79.1 better than 43%
0.95 better than 24%
42% of 89 duels better than 10%
13% of 15 situations better than 4%
Ancient23
43% better than 26%
0.75 better than 57%
86.7 better than 79%
0.97 better than 33%
47% of 76 duels better than 27%
25% of 8 situations better than 20%
Nuke15
47% better than 23%
0.65 better than 12%
76.5 better than 31%
0.95-
53% of 53 duels right on the average
43% of 7 situations better than 56%
Cache3
67% -
0.75 -
81.4 -
0.98-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LLuka plays

Across 180 matches LLuka averages K/R 0.70 and ADR 79.9; the rating across the 150 rated matches is 0.94. Biggest strength: Utility damage per round at 7.5, better than 96% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 6% of level 9 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 43 of 150 matches the rating was 1.10 or higher (29%), in 71 it was below 0.90. In 110 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. LLuka loses the most ELO on Mirage (−41 ELO, win rate 50%). Things go best on Inferno (+56 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, +19 ELO. Improved over the last three months: Headshots +4 pp, ELO +142. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 78.2, Win rate at 49%. Last 30 days: 31 matches, win rate 42%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.