LLlTpuX_KoT_

Kyrgyzstan
On FACEIT since 2019 92 matches tracked 31 matches in 30 days
ELO ▲ 96
2,218
30-day peak: 2,218
Rank EU
#136,886
Kyrgyzstan #470 in Kyrgyzstan
Last updated:

How does LLlTpuX_KoT_ play?

Rating 1.04 K/R 0.75 ADR 81.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.8
Zeus kills1 in 92 matches
Knife kills 7 in 92 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 11x 4K, 4 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +3 pp, Clutch 1v1 +23 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.8, Headshots at 53%
▼ Got worse
Win rate −17 pp, ELO −94

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
38 matches · 34% win rate
On Mirage −56 ELO
31 matches · 58% win rate
Between 12:00 and 18:00 −75 ELO, win rate 43%

LLlTpuX_KoT_ loses the most ELO in match 1 of the day: −81 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.73 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 73%
0.73 better than 45%
77.7 better than 35%
1.04 better than 54%
50% of 109 duels better than 44%
56% of 18 situations better than 91%
Dust 224
42% better than 19%
0.77 better than 65%
86.0 better than 75%
1.05 better than 55%
46% of 114 duels better than 24%
18% of 17 situations better than 8%
Ancient17
35% better than 10%
0.73 better than 46%
79.1 better than 41%
1.03 better than 54%
47% of 76 duels better than 28%
27% of 11 situations better than 24%
Anubis11
55% -
0.76 -
81.8 -
1.07-
43% of 49 duels -
50% of 6 situations -
Inferno4
50% -
0.87 -
89.0 -
1.19-
62% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LLlTpuX_KoT_ plays

Across 92 matches LLlTpuX_KoT_ averages K/R 0.75, ADR 81.0 and a rating of 1.04. Biggest strength: Headshot rate at 53%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 37 of 92 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 92 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: November 2026 at 1.15. LLlTpuX_KoT_ loses the most ELO in match 1 of the day (−81 ELO, win rate 34%). Things go best on Dust 2 (+27 ELO, win rate 42%). Match no. 2 of the day goes best: 68% win rate, −25 ELO. Improved over the last three months: First kills +3 pp, Clutch 1v1 +23 pp. Got weaker: Win rate −17 pp, ELO −94. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.8, Headshots at 53%. Last 30 days: 31 matches, win rate 55%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.