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LLUSHopoja

Albania
On FACEIT since 2020 558 matches tracked 369 matches in 30 days
ELO ▼ 217
2,741
30-day peak: 3,155
Rank EU ▼ 21,479 places
#24,679
Albania #161 in Albania
30 days · prev. #3,200 · best #1,412
Last updated:

How does LLUSHopoja play?

Rating 1.00 K/R 0.75 ADR 83.3 from 558 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.95−0.10 · Ø 1.05 better than 15%
Pistol kills per match 2.9 from the last 137
Knife kills 3 in 137 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 137x 4K, 17 aces in 558 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 79%+8 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 66%, ELO at 2,741, Clutch 1v1 at 44%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −8.7, Win rate −4 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.75).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −175 ELO
37 matches · 46% win rate
On Anubis −60 ELO
20 matches · 30% win rate
On Thursdays −240 ELO, win rate 35%

LLUSHopoja loses the most ELO on Mirage: −175 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 25%
0.69 better than 23%
79.4 better than 37%
0.90 better than 9%
46% of 283 duels better than 19%
42% of 12 situations better than 61%
Ancient33
58% better than 66%
0.80 better than 69%
89.7 better than 80%
1.08 better than 60%
52% of 247 duels right on the average
57% of 7 situations better than 91%
Dust 228
43% better than 17%
0.78 better than 65%
85.5 better than 69%
1.07 better than 56%
50% of 185 duels better than 40%
61% of 18 situations better than 94%
Anubis20
30% better than 2%
0.71 better than 29%
78.9 better than 33%
0.91 better than 9%
47% of 139 duels better than 22%
33% of 12 situations better than 35%
Inferno9
22% -
0.85 -
92.3 -
1.07-
65% of 68 duels -
33% of 3 situations -
Cache8
75% -
0.69 -
75.3 -
0.94-
57% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LLUSHopoja plays

Across 558 matches LLUSHopoja averages K/R 0.75, ADR 83.3 and a rating of 1.00. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 66% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 45 of 137 matches the rating was 1.10 or higher (33%), in 60 it was below 0.90. In 558 matches with detailed stats: 137 4Ks and 17 aces. Best month by rating: August 2026 at 1.10. LLUSHopoja loses the most ELO on Mirage (−175 ELO, win rate 46%). Got weaker: K/R −0.09, Rating −0.13, ADR −8.7, Win rate −4 pp, First kills −3 pp. Unchanged in recent months: Headshots at 66%, ELO at 2,741, Clutch 1v1 at 44%. Last 30 days: 369 matches, win rate 51%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.