LK016

Brazil
On FACEIT since 2018 111 matches tracked 44 matches in 30 days
ELO
1,657
Peak across the last 110 matches: 2,086
Rank SA ▼ 10,313 places
#16,078
30 days · prev. #5,765 · best #5,765
Last updated:

How does LK016 play?

Rating 0.94 K/R 0.66 ADR 73.4 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 17%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 9x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, First kills at 8%
▼ Got worse
K/R −0.09, Rating −0.18, ADR −8.0, Win rate −22 pp, ELO −149, Clutch 1v1 −20 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
26 matches · 50% win rate
In match 1 of the day +25 ELO
40 matches · 35% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 34%
On Mondays ±0 ELO, win rate 38%

LK016 loses the most ELO on Inferno: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 1.92 · Cache

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 55%
0.69 better than 32%
74.5 better than 21%
0.97 better than 35%
47% of 146 duels better than 30%
35% of 26 situations better than 41%
Inferno26
50% right on the average
0.67 better than 32%
75.7 better than 35%
0.97 better than 42%
62% of 107 duels better than 94%
13% of 15 situations better than 6%
Cache14
50% -
0.68 -
79.5 -
0.98-
54% of 41 duels -
29% of 7 situations -
Mirage13
31% -
0.68 -
75.2 -
0.96-
43% of 44 duels -
25% of 8 situations -
Ancient11
27% -
0.67 -
68.5 -
0.91-
48% of 44 duels -
17% of 6 situations -
Nuke5
20% -
0.43 -
51.6 -
0.58-
35% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LK016 plays

Across 110 matches LK016 averages K/R 0.66, ADR 73.4 and a rating of 0.94. Biggest strength: Utility hit rate at 42%, better than 88% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 51% win rate in 39 matches. In 31 of 110 matches the rating was 1.10 or higher (28%), in 55 it was below 0.90. In 110 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. LK016 loses the most ELO on Inferno (−25 ELO, win rate 50%). Things go best on Dust 2 (+25 ELO, win rate 51%). Match no. 2 of the day goes best: 58% win rate. Got weaker: K/R −0.09, Rating −0.18, ADR −8.0, Win rate −22 pp, ELO −149, Clutch 1v1 −20 pp. Unchanged in recent months: Headshots at 48%, First kills at 8%. Last 30 days: 44 matches, win rate 32%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.