LISOVA

Russia
On FACEIT since 2024 189 matches tracked 46 matches in 30 days
Last updated:

How does LISOVA play?

Rating 0.92 K/R 0.66 ADR 75.7 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 189 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 51%+2 pp · Ø 49% better than 66%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 16%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.97).

Headshot rate 42%−3 pp · Ø 45% better than 31%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.89−0.08 · Ø 0.97 better than 19%
Pistol kills per match 2.0
Knife kills 1 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.8%).

2K rounds 11.5%−1.3 pp · Ø 12.8% better than 17%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 27%
MVPs per match 2.0−0.1 · Ø 2.1 better than 34%
4Ks and aces 18x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 26%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 38%
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 76.1
▼ Got worse
Win rate −4 pp, ELO −68

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
70 matches · 49% win rate
On Anubis −11 ELO
50 matches · 48% win rate
On Saturdays −1 ELO, win rate 35%

LISOVA loses the most ELO on Dust 2: −21 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.56 · Anubis
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
49% better than 46%
0.63 better than 13%
73.2 better than 22%
0.88 better than 15%
47% of 234 duels better than 35%
32% of 31 situations better than 36%
Anubis50
48% better than 44%
0.69 better than 33%
79.1 better than 47%
0.95 better than 32%
47% of 167 duels better than 30%
34% of 29 situations better than 41%
Ancient26
54% better than 63%
0.68 better than 33%
77.0 better than 38%
0.95 better than 43%
57% of 89 duels better than 88%
27% of 11 situations better than 25%
Inferno20
50% right on the average
0.67 better than 38%
75.0 better than 36%
0.94 better than 39%
55% of 47 duels better than 75%
25% of 12 situations better than 21%
Mirage13
62% -
0.69 -
79.8 -
0.97-
66% of 38 duels -
14% of 7 situations -
Cache8
63% -
0.61 -
72.1 -
0.89-
57% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LISOVA plays

Across 189 matches LISOVA averages K/R 0.66, ADR 75.7 and a rating of 0.92. Most room to improve: Clutch 1v1 won at 30%, better than only 16% of level 6 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 42 of 189 matches the rating was 1.10 or higher (22%), in 102 it was below 0.90. In 133 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. LISOVA loses the most ELO on Dust 2 (−21 ELO, win rate 49%). Things go best on Inferno (+47 ELO, win rate 50%). Match no. 3 of the day goes best: 55% win rate, +23 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −68. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 76.1. Last 30 days: 46 matches, win rate 41%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.