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LINHACHILENA

Brazil
On FACEIT since 2015 520 matches tracked 165 matches in 30 days
ELO ▲ 115
2,604
30-day peak: 2,641
Rank SA ▼ 34 places
#857
Brazil #765 in Brazil
30 days · prev. #823 · best #816
Last updated:

How does LINHACHILENA play?

Rating 1.07 (from 406 matches) K/R 0.76 ADR 83.2 from 520 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 451 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (504 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6 from the last 451
Knife kills 6 in 451 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 98x 4K, 19 aces in 504 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +4.3
= Stayed the same
Rating at 1.07
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −61

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 451 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −398 ELO
82 matches · 37% win rate
From match 5 of the day +15 ELO
196 matches · 44% win rate
On Thursdays −89 ELO, win rate 42%

LINHACHILENA loses the most ELO on Ancient: −398 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.60 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 451 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2151
54% better than 55%
0.83 better than 82%
88.4 better than 79%
1.16 better than 80%
60% of 919 duels better than 89%
34% of 67 situations better than 39%
Mirage143
55% better than 62%
0.70 better than 26%
77.3 better than 27%
0.97 better than 24%
50% of 781 duels better than 40%
37% of 59 situations better than 46%
Ancient82
37% better than 7%
0.77 better than 57%
87.4 better than 71%
1.05 right on the average
54% of 527 duels better than 61%
40% of 42 situations better than 58%
Cache29
59% better than 63%
0.80 better than 73%
91.9 better than 88%
1.11 better than 67%
59% of 160 duels better than 82%
33% of 15 situations better than 34%
Anubis24
46% better than 24%
0.67 better than 14%
77.2 better than 25%
0.94 better than 15%
38% of 119 duels better than 2%
20% of 10 situations better than 10%
Nuke14
43% -
0.80 -
83.0 -
1.14-
51% of 78 duels -
50% of 8 situations -
Inferno4
50% -
0.68 -
81.5 -
0.83-
40% of 20 duels -
0% of 3 situations -
Vertigo4
50% -
0.80 -
90.0 -
1.10-
40% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LINHACHILENA plays

Across 520 matches LINHACHILENA averages K/R 0.76 and ADR 83.2; the rating across the 406 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 189 of 451 matches the rating was 1.10 or higher (42%), in 165 it was below 0.90. In 504 matches with detailed stats: 98 4Ks and 19 aces. Best month by rating: October 2026 at 1.08. LINHACHILENA loses the most ELO on Ancient (−398 ELO, win rate 37%). Things go best on Mirage (+189 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, −23 ELO. Improved over the last three months: K/R +0.04, ADR +4.3. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −61. Unchanged in recent months: Rating at 1.07. Last 30 days: 165 matches, win rate 54%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.