LIIIMMAAXX

Russia
104 matches tracked 63 matches in 30 days
Last updated:

How does LIIIMMAAXX play?

Rating 0.97 (from 69 matches) K/R 0.69 ADR 75.7 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 32% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 1%−10 pp better than 6%
K/D 0.92−0.11 better than 12%
Pistol kills per match 2.7
Knife kills 1 in 104 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 13x 4K, 1 ace in 70 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.12−0.18 better than 7%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.09, ADR +10.0, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.63).

Patterns

From the last 104 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +29 ELO
24 matches · 46% wins
Between 12:00 and 18:00 −47 ELO, win rate 48%

LIIIMMAAXX loses the most ELO in match 1 of the day: +29 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.40 · Cache

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 35%
0.69 better than 26%
76.4 better than 27%
0.89 better than 9%
49% of 72 duels better than 35%
25% of 8 situations better than 14%
Anubis21
62% better than 81%
0.68 better than 20%
78.5 better than 37%
0.97-
45% of 58 duels better than 17%
0% of 5 situations better than 2%
Ancient20
70% better than 95%
0.65 better than 9%
75.1 better than 17%
0.95 better than 22%
43% of 65 duels better than 10%
43% of 7 situations better than 68%
Dust 219
37% better than 8%
0.62 better than 5%
68.5 better than 4%
0.91-
37% of 52 duels better than 2%
50% of 4 situations better than 80%
Cache8
75% -
0.85 -
86.0 -
1.20-
53% of 34 duels -
50% of 2 situations -
Nuke7
57% -
0.81 -
78.6 -
1.15-
61% of 18 duels -
25% of 4 situations -
Overpass4
25% -
0.63 -
69.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How LIIIMMAAXX plays

Across 104 matches LIIIMMAAXX averages K/R 0.69 and ADR 75.7; the rating across the 69 rated matches is 0.97. Biggest strength: Headshot rate at 62%. That is better than 96% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 10% of players on level 10. On average 15.1 kills per match, 62% of them headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 19 of 69 matches the rating was 1.10 or higher (28%), in 32 it was below 0.90. In 70 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.03. LIIIMMAAXX loses the most ELO in match 1 of the day (+29 ELO, win rate 46%). Things go best on Ancient (+47 ELO, win rate 70%). Improved over the last three months: K/R +0.09, ADR +10.0, Headshots +2 pp, Win rate +3 pp. Last 30 days: 63 matches, win rate 57%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.