LH777f

MN
73 matches tracked
ELO
2,170
Peak across the last 72 matches: 2,339
Rank SEA ▼ 398 places
#3,432
MN #606 in MN
30 days · prev. #3,034 · best #2,981
Last updated:

How does LH777f play?

Rating 1.16 K/R 0.86 ADR 93.7 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 72 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 62%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 11x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 66%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,218
▼ Got worse
K/R −0.20, Rating −0.31, ADR −16.7, Win rate −27 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.99). Clearly above the average (0.73).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
24 matches · 54% win rate

LH777f loses the most ELO on Dust 2: −4 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 58%
0.78 better than 71%
86.8 better than 79%
1.04 better than 54%
54% of 108 duels better than 67%
36% of 14 situations better than 44%
Mirage16
69% better than 96%
0.98 better than 99%
105.7 better than 99%
1.33 better than 98%
57% of 67 duels better than 82%
30% of 10 situations better than 28%
Ancient14
64% -
0.98 -
103.1 -
1.35-
59% of 71 duels -
45% of 11 situations -
Anubis7
29% -
0.63 -
76.1 -
0.86-
40% of 30 duels -
38% of 8 situations -
Inferno4
50% -
0.84 -
94.4 -
1.16-
61% of 18 duels -
100% of 2 situations -
Nuke4
75% -
0.81 -
81.3 -
1.05-
58% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LH777f plays

Across 72 matches LH777f averages K/R 0.86, ADR 93.7 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 93.7, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 50% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 34 of 72 matches the rating was 1.10 or higher (47%), in 18 it was below 0.90. In 48 matches with detailed stats: 11 4Ks and 1 ace. LH777f loses the most ELO on Dust 2 (−4 ELO, win rate 54%). Things go best from match 5 of the day (+49 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +49 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.20, Rating −0.31, ADR −16.7, Win rate −27 pp. Unchanged in recent months: ELO at 2,218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.