LGS_FAR3ON
Name history of LGS_FAR3ON
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).
Compared with 931 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average39% headshots and so well below the average (45%).
Impact
AverageExactly 3 kills in 3.9% of rounds and so just above the average (3.8%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.71 (at the start 0.79). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months: 0.98 (at the start 1.08). Just below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 89.5. Last 3 months: 75.4 (at the start 86.6). Slightly below the average (79.2).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 39% (at the start 35%). Well below the average (45%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Best month: October 2026 with 1,288.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 182 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
LGS_FAR3ON loses the most ELO on Ancient: −10 ELO, 36% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.83 · Dust 2
- Most kills in a match: 35 · Ancient
Maps in detail
from the last 182 matchesCompared with players on the same level who have at least 15 matches on the map.
How LGS_FAR3ON plays
Across 182 matches LGS_FAR3ON averages K/R 0.72, ADR 77.0 and a rating of 1.00. Most room to improve: Utility hit rate at 24%, better than only 3% of level 6 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 61% win rate in 72 matches. In 61 of 182 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 154 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: June 2026 at 1.12. LGS_FAR3ON loses the most ELO on Ancient (−10 ELO, win rate 36%). Things go best on Dust 2 (+48 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +18 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −11.2. Unchanged in recent months: Win rate at 49%. Last 30 days: 55 matches, win rate 47%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.