LEqiel

AU
On FACEIT since 2020 156 matches tracked 18 matches in 30 days
ELO
2,135
Peak across recorded matches: 2,222
Rank OCE ▲ 93 places
#832
AU #473 in AU
30 days · prev. #925 · best #813
Last updated:

How does LEqiel play?

Rating 1.08 (from 139 matches) K/R 0.78 ADR 85.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.10+0.08 · Ø 1.02 better than 76%
Pistol kills per match 2.7
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 33%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 21x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.79 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.79+0.50 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.11, Rating −0.19, ADR −8.2, Win rate −7 pp, ELO −51

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.74 (at the start 0.85). Just above the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −92 ELO
60 matches · 48% win rate
On Inferno −20 ELO
42 matches · 52% win rate
On Wednesdays +5 ELO, win rate 48%

LEqiel loses the most ELO in match 1 of the day: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% right on the average
0.79 better than 75%
84.2 better than 70%
1.10 better than 75%
55% of 210 duels better than 73%
52% of 21 situations better than 85%
Inferno42
52% better than 44%
0.75 better than 55%
84.6 better than 62%
1.03 better than 47%
58% of 201 duels better than 79%
33% of 24 situations better than 46%
Ancient35
69% better than 94%
0.80 better than 77%
88.4 better than 83%
1.10 better than 73%
53% of 167 duels better than 62%
38% of 16 situations right on the average
Dust 220
55% better than 61%
0.80 better than 79%
87.2 better than 80%
1.17 better than 87%
59% of 90 duels better than 88%
20% of 5 situations better than 10%
Anubis10
60% -
0.69 -
77.8 -
1.00-
33% of 48 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LEqiel plays

Across 156 matches LEqiel averages K/R 0.78 and ADR 85.4; the rating across the 139 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Ancient with a 69% win rate in 35 matches. In 65 of 139 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. LEqiel loses the most ELO in match 1 of the day (−92 ELO, win rate 48%). Things go best in match 2 of the day (+74 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +74 ELO. Got weaker: K/R −0.11, Rating −0.19, ADR −8.2, Win rate −7 pp, ELO −51. Unchanged in recent months: Headshots at 49%. Last 30 days: 18 matches, win rate 56%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.